Adds new features and bugfixes to improve your TA:K experience.
It's totally compatible with other 4.1bb versions.
Please refer to the last release here: https://github.com/riquems/tak-enhanced/releases
And much more:
* Allows playing script maps in singleplayer. * No-CD patch. * Configurable unit limit (default 5000). * Configurable PathFinding (default 100,000 path cycles). * Game doesn't pause anymore when minimizing during SinglePlayer games. * Uses Extreme AI. ## Game Changing Tweaks - Wisps can now attack consistently. - Mage Archer's 3rd weapon and Lighthouse's weapon now paralyze correctly. - Elsin wave bugfix and Kirenna getting stuck when ordering her to attack. - Thirsha's 2nd weapon and Centaur's weapon are now guided. - Rolling Towers aren't capturable. - Knights aren't freezeable. - Fire Demon's attack delay against moving targets is gone. - Acolyte and Weather Witch 1st and 2nd weapon have been swapped.v1.0 - Initial Release + Addition - Removal ~ Modified * Small description for complex changes. * Badass Icon * Command line params allowed * No-CD * 5000 Max Units * Enhanced Pathfinding * No pause when minimize or unfocus * Extreme AI as default * Game now saves previous unit limit used in multiplayer matches * Some screen changes will be faster TAKEnhanced.hpi/ scripts/ araking.cob * Fixed Elsin wave which would stop working for the rest of the match. arapries.cob * Swapped 1st and 2nd weapon. vermage.cob * Fixed Kirenna attack delays where you needed to double click in order to her start attacking. tarmage.cob * Changed the piece attack is fired from. tarwitch.cob * Swapped 1st and 2nd weapon. unitscb/ araat.fbi + immunetoparalyzer = 1; arabow.fbi weapon3 ~ default =1⇒ 57; // ~2s paralyze aracastl.fbi + immunetoparalyzer = 1; aradrag.fbi + immunetoparalyzer = 1; aragod.fbi + immunetoparalyzer = 1; aragren.fbi weapon3 - dragon = 0; - factory = 0; - fort = 0; - god = 0; - monarch = 0; - naval = 0; araking.fbi + immunetoparalyzer = 1; arakeep.fbi - canattack = 1; + immunetoparalyzer = 1; aralode.fbi + immunetoparalyzer = 1; aramana.fbi + immunetoparalyzer = 1; arangate.fbi + immunetoparalyzer = 1; arapal.fbi + cantbefrozen = 1; arapries.fbi * Swapped 1st and 2nd weapon arassh.fbi + immunetoparalyzer = 1; arasiege.fbi + cantbecaptured = 1; + immunetoparalyzer = 1; aratrans.fbi + immunetoparalyzer = 1; aratre.fbi + immunetoparalyzer = 1; arawall.fbi + immunetoparalyzer = 1; arawar.fbi + immunetoparalyzer = 1; npcbotl.fbi + immunetoparalyzer = 1; npcflag.fbi + immunetoparalyzer = 1; npcrixx.fbi + immunetoparalyzer = 1; npctemp.fbi + immunetoparalyzer = 1; npctemp2.fbi + immunetoparalyzer = 1; npcthesh.fbi + immunetoparalyzer = 1; tarcage.fbi + immunetoparalyzer = 1; tarcastl.fbi + immunetoparalyzer = 1; tardrag.fbi + immunetoparalyzer = 1; tardung.fbi + immunetoparalyzer = 1; targod.fbi + immunetoparalyzer = 1; tarhell.fbi + immunetoparalyzer = 1; tarlode.fbi + immunetoparalyzer = 1; tarmana.fbi + immunetoparalyzer = 1; tarnecro.fbi + immunetoparalyzer = 1; tarngate.fbi + immunetoparalyzer = 1; tarsh.fbi + immunetoparalyzer = 1; tarwall.fbi + immunetoparalyzer = 1; tarwitch.fbi * Swapped 1st and 2nd weapon verasy.fbi + immunetoparalyzer = 1; verat.fbi + immunetoparalyzer = 1; vercastl.fbi + immunetoparalyzer = 1; vercen.fbi weapon1 + turnrate = 180; verdrag.fbi + immunetoparalyzer = 1; verflag.fbi + immunetoparalyzer = 1; verfltwr.fbi + immunetoparalyzer = 1; vergod.fbi + immunetoparalyzer = 1; verharp.fbi + immunetoparalyzer = 1; verkeep.fbi + immunetoparalyzer = 1; verlight.fbi + immunetoparalyzer = 1; weapon1 ~ default =1⇒ 15; // ~0.5s paralyze verlode.fbi + immunetoparalyzer = 1; vermage.fbi + immunetoparalyzer = 1; verman.fbi + immunetoparalyzer = 1; vermana.fbi + immunetoparalyzer = 1; vermort.fbi + immunetoparalyzer = 1; verngate.fbi + immunetoparalyzer = 1; verpill.fbi + immunetoparalyzer = 1; verpult.fbi weapon1 + aimtolerance = 1024; verscout.fbi + immunetoparalyzer = 1; vertower.fbi + immunetoparalyzer = 1; vertrans.fbi + immunetoparalyzer = 1; vertre.fbi + immunetoparalyzer = 1; verwall.fbi + immunetoparalyzer = 1; zondrag.fbi + immunetoparalyzer = 1; zonfire.fbi + immunetoparalyzer = 1; zonflies.fbi weapon1 + aimtolerance = 1024; zonamoe.fbi weapon1 + undead = 0.04; zonglyph.fbi + immunetoparalyzer = 1; zongod.fbi + immunetoparalyzer = 1; zonhunt.fbi + immunetoparalyzer = 1; weapon2 + turnrate = 180; ~ weaponvelocity =500⇒ 480; zonhurt.fbi + immunetoparalyzer = 1; weapon2 + turnrate = 180; ~ weaponvelocity =500⇒ 480; zonlode.fbi + immunetoparalyzer = 1; zonmana.fbi + immunetoparalyzer = 1; creacad.fbi + immunetoparalyzer = 1; creaeri.fbi + immunetoparalyzer = 1; crebomb.fbi + immunetoparalyzer = 1; crechie.fbi weapon3 ~ default =1⇒ 286; // ~10s cregate.fbi + immunetoparalyzer = 1; + shootme = 1; cregatl.fbi + immunetoparalyzer = 1; cregod.fbi + immunetoparalyzer = 1; creiron.fbi + immunetoparalyzer = 1; crelode.fbi + immunetoparalyzer = 1; cremana.fbi + immunetoparalyzer = 1; crenavy.fbi + immunetoparalyzer = 1; crepris.fbi + immunetoparalyzer = 1; cresage.fbi + immunetoparalyzer = 1; cresmit.fbi + immunetoparalyzer = 1; crester.fbi + immunetoparalyzer = 1; cresubm.fbi + immunetoparalyzer = 1; crewall.fbi + immunetoparalyzer = 1; lifdeer.fbi ~watermultipliser⇒ watermultiplier lifdeer2.fbi ~watermultipliser⇒ watermultiplier lifsaber.fbi ~admultiplier⇒ roadmultiplier