I agree. This should be a third option of a supported VR runtime. I have been having it on my nice to have list of features for few years already, but whenever I look at OpenXR client interface it looks like such an overkill for what I would need/want to do that I pass.
So I guess it is still undecided.
I agree. This should be a third option of a supported VR runtime. I have been having it on my nice to have list of features for few years already, but whenever I look at OpenXR client interface it looks like such an overkill for what I would need/want to do that I pass. So I guess it is still undecided.