Mainly made to address #510 but expanded to include all level-scaling stats. This is a more general solution than providing a scaling regen stat and a safer solution than attempting to expose the current player level.
Intended use case is mostly for regen items and buffs, which should scale by +20% per level.
StandardLevelScaling is a collection of constants to maintain stat scaling consistency and is completely optional to use. This implementation is very customizable for the client.
This PR also updates the recalculate stats api documentation to account for the new stats and reduce the burden of maintenance.
Mainly made to address #510 but expanded to include all level-scaling stats. This is a more general solution than providing a scaling regen stat and a safer solution than attempting to expose the current player level.
Intended use case is mostly for regen items and buffs, which should scale by +20% per level.
Example:
StandardLevelScaling
is a collection of constants to maintain stat scaling consistency and is completely optional to use. This implementation is very customizable for the client.This PR also updates the recalculate stats api documentation to account for the new stats and reduce the burden of maintenance.