R2API is a modding framework for other mods to work in, providing centralized and simplified APIs for Risk of Rain 2.
This helps keep mods compatible with each other.
At its core, R2API should not change how the game behaves without any other mod installed.
The only change is to keep mods out of quickplay and prismatic trials by request of the Hopoo Games team.
Check out this page from the R2Wiki on how to install mods
Since the R2API 5.0.0
version update, mod creators should ideally only reference the packages they need in their C# projects and their thunderstore packages.
In the dependency array of their thunderstore manifest, they should reference the R2API packages from the RiskofThunder
team, for example: RiskofThunder-R2API_LobbyConfig-1.0.0
In their C# projects, they should only get the corresponding R2API submodules dll they need.
On top of the BaseUnityPlugin
, you should add a BepInDependency
, for example [BepInDependency(DirectorAPI.PluginGUID)]
For then adding the dependency on the C# Project level, you can do that in a multitude of ways, depending on your workflow:
Nuget Package Manager:
RiskofThunder
nuget account, and you can find them through the search bar by typing R2API
.Manually adding nuget:
<PackageReference Include="R2API.Networking" Version="1.0.2" />
Download the dlls directly from thunderstore:
If you use Unity:
A lot of documentation is in the included xmldocs, and further information may be on the dedicated R2API wiki.
Do not hesitate to ask in the modding discord too!
Artifacts builds are available under the Action tab, they are built after each commit / pull requests.
We welcome any contributions, please read the CONTRIBUTING.md file
The changelog for all previous major versions can always be found on GitHub.
If you want the changelog for the current major version, please check the corresponding R2API modules READMEs.