The Player class represents a player in the game, whether it is a human player or an agent-based system. It is responsible for maintaining the state of the player, including their name, score, and available actions. It also handles input and output related to the player, such as selecting a unit to move or displaying the available skills.
The player entities maintains the state of the player, including name, score, and available actions. It also Handles input and output related to the player and keeps track of the player's units, skills, and other attributes.
Overview
The Player class represents a player in the game, whether it is a human player or an agent-based system. It is responsible for maintaining the state of the player, including their name, score, and available actions. It also handles input and output related to the player, such as selecting a unit to move or displaying the available skills.
The player entities maintains the state of the player, including name, score, and available actions. It also Handles input and output related to the player and keeps track of the player's units, skills, and other attributes.
Attributes
Methods