This game is tactics game concept that I've been developing since I was just an undergrads. The game evolves from XNA game studio, moved to Unity3d, and now, we hopefully we move to pygame. The thing is I do hope we could create a basic prototype using python that can be used for reinforcement learning environment.
XNA Version Circa 2010
Unity Version Circa 2021
The main goal is to create a small tactical turn based game environment for reinforcement learning. Based on this, we define several quantifiable goals such as:
P.S: Checkout the wiki for more information about the project :D