Closed GoogleFrog closed 7 years ago
Thanks for info! Transition should be smooth (in theory), one of the main goal of config was to get rid of all hardcoded unitnames. Customparams, (Unit|Team|Game)RulesParams, custom command IDs are the only hardcoded things.
Edit: Made few runs with Hard64 config (internalrename) - works for me.
ZK was updated to v1.5.5.0 Circuit seems to work in general.
Many of the internal names of the ZK units have been changed for improved consistency. The branch is here: https://github.com/ZeroK-RTS/Zero-K/tree/internalrename
Here is a complete list of the changes: https://github.com/ZeroK-RTS/Zero-K/issues/1596#issuecomment-298212175
While doing the changes we included the circuit configs and changed the unit names with with the same find/replace. The modified configs are here: https://github.com/ZeroK-RTS/Zero-K/tree/internalrename/AI
I am going to update the configs in chobby manually, probably by next Tuesday looking at my schedule. Development circuit should use the new configs once they are tested. If circuit has hardcoded internal unit names anywhere then it is likely to require a release.