rlcevg / CircuitAI

Spring RTS local native AI
GNU General Public License v2.0
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Crash on 104.0.1-1239-g12caea1 #99

Closed Histidine91 closed 4 years ago

Histidine91 commented 5 years ago

Report

Steam thread

rlcevg commented 5 years ago

notes: 1) why steam-thread says that there're only 2 AI (skirmish + chicken), but infolog shows 2 skirmish and 1 chicken? 2) what kind of mutators and modoptions were used? 3) what happened to 2nd skirmish AI at 10th second that was never meant to be in this game?

[f=0000306] game_message: AI has been destroyed!
[f=0000319] [EOH::DestroySkirmishAI(id=1)]
[f=0000332] [Game::ClientReadNet] local skirmish AI "AI: Brutal (2)" (ID: 1) being removed from team 2
Histidine91 commented 5 years ago

Poster replied:

  1. there were indeed 2 AI's but 1 AI spawned next to us for some reason and was killed instantly so didn't have much impact on the game.
  2. only for the second game, terraform cost 0.01 and metal and energy were on 2 I think
  3. see remark 1
rlcevg commented 4 years ago

old data, also possibly fixed by https://github.com/rlcevg/CircuitAI/commit/47098540728135f6e3d3ed6ec666a14dc03e0664