issues
search
robfitz
/
diamondrun
diamondrun
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Wasn't able to cast a 4 cost trapper until my following turn
#58
robfitz
opened
9 years ago
0
Direct damage immediately before attack can block paths
#57
robfitz
opened
9 years ago
0
Proper turn/phase indicator
#56
robfitz
opened
9 years ago
0
Reinforcements breaks the AI
#55
robfitz
closed
9 years ago
1
When aiming a new unit, show its future attack path
#54
robfitz
opened
9 years ago
0
Detail view helper text for movement types
#53
robfitz
opened
9 years ago
0
Style the card detail view
#52
robfitz
opened
9 years ago
0
Appear & disappear animation for card detail view
#51
robfitz
opened
9 years ago
0
Can't tech up with aggro spells (fireball etc)
#50
robfitz
closed
9 years ago
0
Card draw buggy when dragging card while turn timer ends
#49
robfitz
opened
9 years ago
0
While aiming a multi-target card, highlight all tiles it will affect
#48
robfitz
opened
9 years ago
0
While dragging a card, highlight valid target spaces (light green)
#47
robfitz
opened
9 years ago
0
On new game, player gets too many cards in starting hand
#46
robfitz
opened
9 years ago
0
Card drag doesn't work on Windows 8 touchscreens
#45
robfitz
opened
9 years ago
0
Multi-turn rubble doesn't last
#44
robfitz
closed
9 years ago
1
Sometimes units don't die immediately from direct damage
#43
robfitz
closed
9 years ago
1
Shooters aren't passing over enemy rubble
#42
robfitz
closed
9 years ago
1
Sometimes in new games, old units stay on board
#41
robfitz
opened
10 years ago
0
Card detail view
#40
robfitz
closed
9 years ago
1
"Card played" animation delay
#39
robfitz
opened
10 years ago
0
Buffs to attack 7+ crash the game
#38
robfitz
closed
9 years ago
5
Clean up Code-base
#37
NealKaviratna
closed
9 years ago
0
Separate UI into it's own class
#36
NealKaviratna
closed
9 years ago
0
Unit attack represented by faces
#35
robfitz
closed
10 years ago
0
Unit health represented by colour fading
#34
robfitz
closed
10 years ago
2
Tooltips for Cards
#33
NealKaviratna
closed
9 years ago
2
Implement Buff cards
#32
NealKaviratna
closed
10 years ago
0
Fix Counter-Attack and Burn-Card bug
#31
NealKaviratna
closed
9 years ago
1
Repopulate cards necessary for version 0.1
#30
NealKaviratna
closed
10 years ago
0
Spell: Forked Bolt
#29
NealKaviratna
closed
10 years ago
2
In-game menu
#28
NealKaviratna
closed
10 years ago
0
Implement JSON data for cards
#27
NealKaviratna
closed
10 years ago
0
Game can be won and lost and re-started
#26
robfitz
closed
10 years ago
0
Have a think through the game and add some more tasks
#25
robfitz
closed
10 years ago
1
On mouseover cards in hand, highlight valid targets
#24
robfitz
closed
10 years ago
0
Show movement paths
#23
robfitz
closed
10 years ago
0
Unit type shapes
#22
robfitz
closed
10 years ago
0
Unit ability: tech up on summoned
#21
robfitz
closed
10 years ago
0
JSON card definition spec
#20
robfitz
closed
10 years ago
7
Spell: Falling stone
#19
robfitz
closed
10 years ago
0
Spell: Reinforcements
#18
robfitz
closed
10 years ago
1
Turn timer visuals
#17
robfitz
closed
10 years ago
0
Turn timer
#16
robfitz
closed
10 years ago
1
First player's turn begins in the 2nd 'play' phase
#15
robfitz
closed
10 years ago
0
Read up on state machines
#14
robfitz
closed
10 years ago
1
Switch type strings into an enum
#13
robfitz
closed
10 years ago
0
Real AI
#12
robfitz
closed
10 years ago
0
Player life & damage
#11
robfitz
closed
10 years ago
0
Text on cards in hand
#10
robfitz
closed
10 years ago
0
Casting costs
#9
robfitz
closed
10 years ago
0
Next