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robotlegs-sharp
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robotlegs-sharp-framework
An C# application framework. Ported from Robotlegs for ActionScript 3.
MIT License
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Feature/Inject into Hooks and Guards
#21
KieranBond
opened
4 years ago
0
Add extension DirectAsyncCommand and test case.
#20
iDreamsOfGame
closed
4 years ago
0
Mediator tracking and `Ready()` function called once all mediators attached
#19
KieranBond
opened
5 years ago
0
Views notified once fully mediated
#18
KieranBond
opened
5 years ago
1
Update TheInternals.md
#17
prankard
closed
5 years ago
0
Link loss
#16
NeverMore-Father
closed
5 years ago
1
Add methods IsInstalled() to determine whether the IExtension instanc…
#15
iDreamsOfGame
opened
6 years ago
3
GameObject.DestroyImmediate used over GameObject.Destroy when needed
#14
mattmurton
closed
6 years ago
1
AbstractUnityComponentProvider.cs interferes with editor-time unit testing
#13
danatsquint
closed
6 years ago
0
Can execute an async command one by one through DirectCommandMap?
#12
iDreamsOfGame
closed
4 years ago
0
Can add MacroCommand like PureMVC do?
#11
iDreamsOfGame
closed
6 years ago
1
Injector Reference issue
#10
bobrot
closed
8 years ago
1
CocosSharp
#9
KoiKoi2000
closed
8 years ago
4
Mapping Models and services with MultiModule architecture (Unity3d)
#8
Dukobpa3
closed
8 years ago
7
Namespace to follow c# standards
#7
prankard
closed
8 years ago
2
Rename ILogger
#6
mattmurton
closed
8 years ago
4
Examples?
#5
mikecann
closed
8 years ago
9
Fixing a couple of typos
#4
mikecann
closed
8 years ago
0
Adding injection values into Guards/Hooks
#3
mattmurton
opened
9 years ago
0
ILifecycleView
#2
prankard
opened
9 years ago
0
Multiple mediator initialize order
#1
prankard
opened
9 years ago
1