pzprjs enables one to create or edit pencil puzzles like sudoku and yajilin which are solved with specific rules on boards. It is developed using HTML5 features and JavaScript.
This project is a fork of the original sabo2/pzprjs; it is live on puzz.link.
Please file issues using the issue tracker if you run into any issues with pzprjs.
Or write to feedback at puzz.link
, or join
puzzlink.zulipchat.com to discuss.
Translations can be contributed using Weblate (no account required).
The core of the puzzle solving and editing applet lives in src/
.
The list of puzzle types is in src/pzpr/variety.js
, the implementation
of the various types within src/variety/
. Tests for these types are
found in test/script/
and test/variety/
. The test cases in
test/script/
are also used to generate instructions.
The web UI around the applet (buttons, options, background etc.) live
in src-ui/
.
Calling make
will build the project to dist/
. Depending on your browser's
security settings, you can interact with the result directly by opening
dist/p.html
or dist/list.html
in your browser. Otherwise, you may need
to run a web server, e.g. by running python -m http.server
within dist/
and visiting http://localhost:8000/list.html
.
Calling make test
will run the unit tests.
Adding a puzzle type involves the following:
Define a new type in src/pzpr/variety.js
. This could
be a new base type mytype
which will go in a new file
src/variety/mytype.js
, or be based on an existing type
oldtype
, in which case you'll edit src/variety/oldtype.js
.
(E.g., the type aho
is defined in shikaku.js
.)
Implement the type in that file in src/variety/
. The parts
of a type implementation are
MouseEvent
and KeyEvent
.
Every type has a number of "input modes",
and typically one custom "auto" input mode.Cell
, Board
etc.Graphic
.Encode
and FileIO
.
Encode
is used to deal with pzpr URLs, while FileIO
is
used when you save a board state to file (see tests below).AnsCheck.checklist
,
implementing checking methods in AnsCheck
, and defining
failure codes and messages in FailCode
.Have a look at existing types to see how multiple types within one file share code.
Add a test file for the new type in test/script/mytype.js
.
This must include a full suite of example boards that trigger
the various fail codes one by one. Ideally, this would be one
example puzzle that shows various errors, but it's fine to
deviate from that. The boards are stored as strings as generated
by "File -> Save file as...", with newlines replaced by slashes.
Furthermore, if your type does any tricky input handling, it's
a good idea to add some input scripts in the inputs
section
of this test file.
Add the new type to the web UI by adding it to each of
src-ui/js/v3index.js
and src-ui/list.html
.
Add a background tile as src-ui/img/mytype.png
and
add the type in src-ui/js/ui/Misc.js:toBGimage
.
Add a line to Changelog.md
.
Steps 1 and 2 should be enough to be able to interact with the
type by visiting p.html?mytype
. Feel free to skip steps 5 and 6
when submitting a pull request for a new type.
There are some Japanese terms in the source code that may not be obvious.
irowake: per-component coloring peke: cross mark
Emojis used in some puzzles are sourced from noto-emoji and licensed under the SIL Open Font License, Version 1.1.