This mod allows you to load custom files, replacing the game's defaults.
This works with any and no DLC packs installed/loaded.
Important: While this mod does not deal with persistent data, you are still using it at your own risk. I am not responsible for anything that could happen to your saves, game, console, account, etc.
When performing file operations on files stored on the SD card, macOS may set an attribute bit known as the "archive" bit.
This attribute is not supported by Atmosphere's LayeredFS, so if your files are not being replaced, this might be something
worth looking into. To unset the archive bit, you can use Hekate as described in this guide. I recommend changing only the affected directories, as to not interfere with files created by the console.
Alternatively you can transfer files via FTP using ftpd.
exefs
and romfs
directories into the folder you opened.version-edit
mod file is not supported on Yuzu.file-loader
(or any name of your choice).exefs
and romfs
directories into this new folder. (If using xenomods, copy only romfs
.)my-bdat-swap-1
folder.romfs
folder, and copy your new files there. (see the next section)Note: You can also place everything in a single mod directory, but Yuzu has a nice way to disable mods on demand. Note that Yuzu caches RomFS contents, so you should restart the emulator after you make changes (not just the game).
After installing the mod, you can place your custom files in the /atmosphere/contents/010074f013262000/romfs/
folder (this is different on Yuzu, see above).
This mod enables loading files that would normally be overwritten by the game's archives.
To build the project, install Rust and run
./build.sh
This mod is distributed under the terms of the GPLv3. See COPYING for details.