Use a ps5 controller with an ESP32.
This is heavily based on the work of Jeffery Pernis to connect a PS3 controller to an ESP32, and the PS4-esp32 library.
PS3 controller: https://github.com/jvpernis/esp32-ps3
PS4 controller: https://github.com/aed3/PS4-esp32
Here's a video about how the ps4 library was made.
This repo can be downloaded as a zip file and imported into the Arduino IDE as a library.
The instructions on how to do this are base off what can be found here
File -> Preferences
Additional Boards Manager URLs
field:
https://dl.espressif.com/dl/package_esp32_index.json
Tools -> Board: "xxx" -> Boards Manager
esp32
(probably the last one in the list), and click install
Tools -> Board: "xxx"
under the section ESP32 Arduino
Sketch -> Include Library -> Add .ZIP Library
, then select the file you just downloadedWhen a ps5 controller is 'paired' to a ps5 console, it just means that it has stored the console's Bluetooth MAC address, which is the only device the controller will connect to. Usually, this pairing happens when you connect the controller to the ps5 console using a USB cable, and press the PS button. This initiates writing the console's (or in this case an esp32's) MAC address to the controller.
To do this, you'll need to include the controller's ip address in the ps5.begin()
function during within the setup()
Arduino function like below where 1a:2b:3c:01:01:01
is the MAC address (note that MAC address must be unicast):
void setup()
{
ps5.begin("1a:2b:3c:01:01:01");
Serial.println("Ready.");
}
TLDR: Connect ps5 controller with phone through bluetooth. Get the controller's bluetooth MAC address (look in About settings of phone). Replace '1a:2b:3c:01:01:01' with your controller's bluetooh MAC. Same can be done with your ps5 console if more convenient.
Note: Only buttons and analog inputs have been tested. Other functions like rumble/lights/IMU might not work, but could possibly be implemented using the 'ps5ViewIncomingBits.ino' example.