By setting this flag to false, the system will stop emitting fake still mouse events used to detect mouseOver mouseOut when the mouse is not moving but objects on the scene are moving or appearing / disappearing.
This is an optimization to allow the user to opt out of this feature if there is no need for it.
This is a pretty safe change, the only place where we actually emit MouseInputType.still events is in _detectMouseMove() so once we turn this off, we effectively disable this feature.
… events
By setting this flag to
false
, the system will stop emitting fakestill
mouse events used to detect mouseOver mouseOut when the mouse is not moving but objects on the scene are moving or appearing / disappearing.This is an optimization to allow the user to opt out of this feature if there is no need for it.
This is a pretty safe change, the only place where we actually emit
MouseInputType.still
events is in_detectMouseMove()
so once we turn this off, we effectively disable this feature.Closes: #44