Closed xinyifly closed 5 years ago
The 3rd job advancement AP is in fact missing and will be checked up.
In the earlier versions of GMS, every player would start up with 4 points in each attribute
, thus this should be a feature at least for when players are allowed to assign their own stats on the starting beginner levels.
12/5/4/4 may still be applicable for when not using the "earlier-GMS mimic" feature (that is, when USE_AUTOASSIGN_STARTERS_AP
is enabled - autoassigned APs for beginners being a behavior existent on GMS v83), this way matching the build pattern for Warrior above.
It's being considered to add a bonus 2/3/4 AP for 2nd to 4th job advancements for when USE_AUTOASSIGN_STARTERS_AP = false
, so that it helps self-assigning mechanic to also cover the depicted Warrior build, but that will only be done in practice if enough feedback is achieved.
Anyone in agreement or discordance with this move may show up their opinion on this feature by reacting with a :+1: or :-1:, respectively, on this topic.
@ronancpl Hi, I noticed the USE_AUTOASSIGN_STARTERS_AP
. The only confusing towards new beginner is that my new created char lost 9 AP that should be in remaining.
It's supposed to be:
4/4/4/4
Unallocated: 9
But currently it's:
4/4/4/4
Unallocated: 0
In earlier version of GMS, we can roll a dice, so I think we shouldn't have a pure 4/4/4/4
stat without any extra AP at level 1 (Feeling much weaker cri). Currently I added recipe.setRemainingAp(9)
in BeginnerCreator.createRecipe()
in my fork.
Even before having dice available (v62 if I'm not wrong has that feature), on earlier GMS every character would start the game in this stat factor of 4/4/4/4, AP at 0.
That flag tries to mimic this earlier mechanic, on where players were free to up stats before level 10, and the early game was more challenging (Orange Mushrooms were actually one big threat on the early-game, and would be more challenging on non-STR players).
The way it seems to be on v83 (12/5/4/4), besides the autoassigning that helps players not to naively up dull stats, doesn't seem to be that challenging.
Suppose a player ups HP/MP all the way up when they're given that ability early-game, they'd be penalized by the game by not actually being able to pick a job since they don't fulfill any criteria. That used to be a thing back then, and this flag, when disabled, tries to fulfill that.
@ronancpl That was the old time mages hit snails (green) to lv8 hahahaha. (It's balanced, tho. After tough beginner time, mages became OP during first job advancement) My confuse solved, thank you.
@xinyifly Well, seeing the problem that sourced this issue is still up, to settle it up 2 things will be done in development:
USE_AUTOASSIGN_STARTERS_AP = true
;@ronancpl Great! And I found that you can check if you're missing AP using a AP Reset checking that if you are able to decrease HP/MP
Sorry, couldn't understand your statement of using AP Reset to check out missing APs.
AP removal of HP/MP seems to be only related to the minimum base value expected for a player level, possibly unrelated to whether him/her has AP missing or not.
@ronancpl Assume a situation: modify a normal character's HP/MP into 30k, and try to use an AP Reset. You should be albe to decrease HP/MP. Then modify database to give user some extra APs. With user's total AP increasing, we'll find that the decrease button of HP/MP goes grey once 14 AP(9 in lv1 + 5 in 3rd job advance) added back to character.
Understood now that metric, thanks for showing it.
But now there's this:
From the images above, warriors at level 200 stops being able to convert HP/MP when 981/23
is reached. STR at 981 occurs when the player was given 1 AP more besides the 995 AP they are supposed to be given.
This may signal players are not intended to be given any more AP than the 995 from levels in a 4/4/4/4
base scenario.
@ronancpl Did you try advance your job to a 4th job like Hero?
@xinyifly Oops, actually didn't, my bad.
When trying on a 4th job class, it expects 15 AP more before blocking again. Supposedly, each job change starting from the 2nd is expected to give APs, so it seems.
@ronancpl Sorry for the late replies, was in traveling and finally got a chance to access Maple client. Here are a serials of Screenshots that for the detailed AP build from AP Reset.
At level 1, with 4/4/4/4 + 8
4/4/4/4 + 9
Go straight level 70 (2nd job advance)
Decrease 1 STR to prove it was correct build
Level 70, 3rd job advance
Decrease 1 remaining AP to prove it was correct build
Level 120, 3rd job advance
Decrease 1 STR to prove it was correct build
Level 120, 4th job advance
Decrease 1 remaining AP to prove it was correct build
Level 200
Decrease 1 DEX to prove it was correct build
For the AP build provided in your screenshot
And with 1 remaining AP decreased
It seems that you didn't count remaining AP in and your total AP actually got exceed.
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A lv200 warrior's AP build usually be like this:
In current source, 9 AP is missing from new beginner's creating, 5 AP is missing from 3rd job advancement. (4th job advancement gives 5 AP correctly)
Not sure total AP about Cygnus or Aran.
MapleCharacter.getDefault() shows that initial AP should be 25 in total:
CharacterFactoryRecipe has a different initial value: