Besides myself for maintaining this repository, credits are to be given to Wizet/Nexon (owners of MapleStory & it's IP contents), the original MapleSolaxia staff and other colaborators, as just some changes/patches on the game were applied by myself, in which some of them diverged from the original v83 patch contents (alright, not just "some patches" by now since a whole lot of major server core changes have been applied on this development).
Regarding distributability and usage of the code presented here: like it was before, this MapleStory server is open-source. By that, it is meant that anyone is free to install, use, modify and redistribute the contents, as long as there is no kind of commercial trading involved and the credits to the original creators are maintained within the codes.
This server source should be built and run on Java 8 in order to run properly -- used to be ran in Java 7, thanks kolakcc (Familiar) for the Java 8 support!
Consider using an IDE for setting up the server source into a project. Once mounted the project, build it on your machine and run the server using the "launch.bat" application.
In this project, many gameplay-wise issues generated from either the original WZ files and the server source have been partially or completely solved. Considering the use of the provided edited WZ's and server-side wz.xml files should be of the greatest importance when dealing with this instance of server source, in order to perceive it at it's full potential. My opinion, though!
The main objective of this effort is to try as best as possible to recreate what once was the original MapleStory v83, while adding up some flavors that spices up the gameplay. In other words, aim to get the best of the MapleStory of that era.
Server files: https://github.com/ronancpl/HeavenMS
Client files & general tools: https://drive.google.com/drive/folders/0BzDsHSr-0V4MYVJ0TWIxd05hYUk
Java 8 SDK & NetBeans bundle: https://www.oracle.com/technetwork/pt/java/javase/downloads/jdk-netbeans-jsp-3413153-ptb.html
Important note about localhosts: these executables are red-flagged by antivirus tools as potentially malicious softwares, this happens due to the reverse engineering methods that were applied onto these software artifacts. Those depicted here have been put to use for years already and posed no harm so far, so they are soundly assumed to be safe.
Latest localhost: https://hostr.co/amuX5SLeeVZx
The following list, in bottom-up chronological order, holds information regarding all changes that were applied from the starting localhost used in this development. Some lines have a link attached, that will lead you to a snapshot of the localhost at that version of the artifact. Naturally, later versions holds all previous changes along with the proposed changes.
Change log:
Fixed Monster Magnet crashing the caster when trying to pull fixed mobs, credits to Shavit. https://gofile.io/?c=BW7dVM
Cleared need for administrator privileges (OS) to play the game, credits to Ubaware.
Set a higher cap for AP assigning with AP Reset, credits to Ubaware.
Fixed Monster Magnet crashing the caster when trying to pull bosses. Drawback: Dojo HPBar becomes unavailable. https://hostr.co/SvnSKrGzXhG0
Fixed some 'rn' problems with quest icons & removed "tab" from party leader changed message. https://hostr.co/tsYsQzzV6xT0
Removed block on applying attack-based strengthening gems on non-weapon equipments. https://hostr.co/m2bVtnizCtmD
Set a higher cap for SPEED.
Removed the AP assigning block for beginners below level 10. https://hostr.co/AHAHzneCti9B
Removed block on party for beginners level 10 or below. https://hostr.co/JZq53mMtToCz
Removed block on MTS entering in some maps, rendering the buyback option available.
Removed "AP excess" popup and limited actions on Admin/MWLB, credits to kevintjuh93.
Removed "You've gained a level!" popup, credits to PrinceReborn.
Removed caps for WATK, WDEF, MDEF, ACC, AVOID.
'n' problem fixed.
Fraysa's https://hostr.co/gJbLZITRVHmv
Eric's MapleSilver starting on window-mode.
Continuing from where SYJourney's JourneyClient has finished contributions (as of 5 Jul 2016), an open-source development of a software artifact designed to handle both gaming operations and interactions with the server is being conducted.
Newer implementations are being maintained by 頼晏 (ryantpayton) and aims to offer higher display resolution, bring recent UI contents for the pre-BB gameplay and incremental support on overall gaming perspective.
HeavenClient Github: https://github.com/ryantpayton/HeavenClient
Status: Released (4 rounds).
With non-profitting means intended, provide nostalgic pre-BB maplers world-wide a quality local server for freestyle entertainment.
By taking the v83 MapleStory as the angular stone, incrementally look forward to improve the gaming experience whilst still retaining the "clean v83" conservative ideal. Also, through reviewing distinguished aspects of the server's behavior that could be classified as a potential server threat, in the long run look for ways to improve or even stabilize some of it's uncertain aspects.
HeavenMS development as we can see right now achieved an acceptable state-of-the-art. A heartfelt thanks for everyone that contributed in some way for the progress of this server!
A case study has been conducted with the objective of overview results achieved during HeavenMS development. Those can be checked out on: https://heavenms-survey.home.blog/2019/12/24/project-visualizations/
If you liked this project, please don't forget to star the repo ;) .
It's never enough to tell this, thanks to everyone that have been contributing something for the continuous improvement of the server! Be it through bug reports, donation, code snippets and/or pull requests.
Our Discord channel is still available on: https://discord.gg/Q7wKxHX
HeavenMS staff has no current intention to publicly open a server with this source, if that ever comes to happen this note will be lifted. Don't be scammed!
This server source is NOT intended to be stable as is. Proper deadlock review and other maintenance contributions are needed in order to make it steps ahead on viability.
The following link teaches on how to install a MapleStory v83 private server, however IT DIFFERS on what is used here: http://forum.ragezone.com/f428/maplestory-private-server-v83-741739/
Use that link ONLY AS AN ORIENTATION on where here things start to become ambiguous.
Firstly, install all the general tools required to run the server:
Now install the Java 8 SDK & NetBeans bundle (or any other IDE of your liking):
Now that the tools have been installed, test if they are working.
For WampServer:
For Hamachi:
Hamachi is optional, though. You don't have to install Hamachi if you want to make the server just for use on your own machine. However, if you want to let other players access your server, consider alternatively using port-forwarding methods.
By downloading through the Github download button, you may have obtained a ZIP file with a single "HeavenMS-master" folder on it. EXTRACT that folder.
For expediency, "HeavenMS-master" folder on this guide will be referred just as "HeavenMS". Rename it for convenience. Then, set "HeavenMS" the folder on a place of your preference. It is recommended to use "C:\Nexon\HeavenMS".
Setting up the SQL: open MySQL Query Browser, then create a new session with the parameters below, then click OK.
Now it must be done CAREFULLY:
File -> Open Script... -> Browse for "C:\Nexon\HeavenMS\sql" -> db_database.sql, and execute it.
File -> Open Script... -> Browse for "C:\Nexon\HeavenMS\sql" -> db_drops.sql, and execute it.
Now it is OPTIONAL, you don't need to run it if you don't want, as it will simply change some NPC shops to set some new goods, not present in the original MapleStory, to sell:
At the end of the execution of these SQLs, you should have installed a database schema named "heavenms". REGISTER YOUR FIRST ACCOUNT to be used in-game by creating manually an entry on the table "accounts" at that database with a login and a password.
Configure the IP you want to use for your MapleStory server in "configuration.ini" file, or set it as "localhost" if you want to run it only on your machine. Alternatively, you can use the IP given by Hamachi to use on a Hamachi network, or you can use a non-Hamachi method of port-forwarding. Neither will be approached here.
Now open NetBeans, and click "New project...". Opt for creating one "with existent code".
In doubt where the project should be located, consider placing it on the same directory you've opted to place the server files.
When prompted for location of source packages, navigate through the file system reaching the server files, and select the "src" folder. Next, click "Finish".
Inside the project you might encounter some code errors, you have yet to set the core JARs of the project.
From the project hierarchy, right-click the project and select "Properties" -> "Libraries" -> "Add JAR/Folder".
Locate the folder "cores" inside the root directory of the server files and manually configure those cores on NetBeans (mina-core, slf4j-api, ...).
Finally, select "Clean and Build project" to build the JAR file for the MapleStory server.
Once done, make sure both WampServer and Hamachi are on and functional, then execute "launch.bat" on the base folder of the server files. If no errors were raised from this action, your MapleStory server is now online.
The client's set-up is quite straightforward:
If you are not using "localhost" as the target IP on the server's config file, you will need to HEX-EDIT "localhost.exe" to fetch your IP. Track down all IP locations by searching for "Type: String" "127.0.0.1", and applying the changes wherever it fits.
To hex-edit, install the Neo Hex Editor from "free-hex-editor-neo.exe" and follow their instructions. Once done, open "localhost.exe" for editing and overwrite the IP values under the 3 addresses. Save the changes and exit the editor.
Open the "localhost.exe" client. If by any means the program did not open, and checking the server log your ping has been listened by the server and you are using Windows 8 or 10, it probably might be some compatibility issue.
In that case, extract "lolwut.exe" from "lolwut-v0.01.rar" and place it on the MapleStory client folder ("C:\Nexon\MapleStory"). Your "localhost.exe" property settings must follow these:
Important: should the client be refused a connection to the game server, it may be because of firewall issues. Head to the end of this file to proceed in allowing this connection through the computer's firewall. Alternatively, one can deactivate the firewall and try opening the client again.
By default, the server source is set to allow AUTO-REGISTERING. This means that, by simply typing in a "Login ID" and a "Password", you're able to create a new account.
After creating a character, experiment typing in all-chat "@commands". This will display all available commands for the current GM level your character has.
To change a character's GM level, make sure that character is not logged in, then:
NOTE: Be extremely wary when using server-side's XMLs data being reimported into the client's WZ, as some means of synchronization between the server and client modules, this action COULD generate some kind of bugs afterwards. Client-to-server data reimporting seems to be fine, though.
These steps are IMPORTANT, to maintain synchronization between the server and client modules.
As an example of client WZ editing, consider the MapleMobBookUpdate tool project I developed, it updates all reported drop data on the Monster Book with what is currently being hold on the database:
To make it happen:
At this point, just the server-side Monster Book has been updated with the current state of the database's drop data.
To update the client as well, open HaRepacker 4.2.2 and load "String.wz" from "C:\Nexon\MapleStory". Drop the "MonsterBook.img" node by removing it from the hierarchy tree, then import the server's "MonsterBook.img.xml".
Note: On this case, a server-to-client data transfer has been instanced. This kind of action could cause problems on the client-side if done unwary, however the nodes being updated on client-side and server-side provides no conflicts whatsoever, so this is fine. Remember, server-to-client data reimport may be problematic, whereas client-to-server data reimport is fine.
The client's WZ now has the proper item drops described by the DB updated into the MobBook drop list.
Save the changes and overwrite the older WZ on the MapleStory client folder.
To use portforward, you will need to have permission to change things on the LAN router. Access your router using the Internet browser. URLs vary accordingly with the manufacturer. To discover it, open the command prompt and type "ipconfig" and search for the "default gateway" field. The IP shown there is the URL needed to access the router. Also, look for the IP given to your machine (aka "IPv4 address" field), which will be the server one.
The default login/password also varies, so use the link http://www.routerpasswords.com/ as reference. Usually, login as "admin" and password as "password" completes the task well.
Now you have logged in the router system, search for anything related to portforwarding. Should the system prompt you between portforwarding and portriggering, pick the first, it is what we will be using.
Now, it is needed to enable the right ports for the Internet. For MapleSolaxia, it is basically needed to open ports 7575 to 7575 + (number of channels) and port 8484. Create a new custom service which enables that range of ports for the server's channel and opt to use TCP/UDP protocols. Finally, create a custom service now for using port 8484.
Optionally, if you want to host a webpage, portforward the port 80 (the HTTP port) as well.
It is not done yet, sometimes the firewalls will block connections between the LAN and the Internet. To overcome this, it is needed to create some rules for the firewall to permit these connections. Search for the advanced options with firewalls on your computer and, with it open, create two rules (one outbound and one inbound).
These rules must target "one application", "enable connections" and must target your MapleStory client (aka localhost).
After all these steps, the portforwarding process should now be complete.