ronancpl / HeavenMS

An improved server based on MapleSolaxia (v83 MapleStory private server)
GNU Affero General Public License v3.0
1.03k stars 742 forks source link



Head developer: Ronan C. P. Lana

Besides myself for maintaining this repository, credits are to be given to Wizet/Nexon (owners of MapleStory & it's IP contents), the original MapleSolaxia staff and other colaborators, as just some changes/patches on the game were applied by myself, in which some of them diverged from the original v83 patch contents (alright, not just "some patches" by now since a whole lot of major server core changes have been applied on this development).

Regarding distributability and usage of the code presented here: like it was before, this MapleStory server is open-source. By that, it is meant that anyone is free to install, use, modify and redistribute the contents, as long as there is no kind of commercial trading involved and the credits to the original creators are maintained within the codes.

This server source should be built and run on Java 8 in order to run properly -- used to be ran in Java 7, thanks kolakcc (Familiar) for the Java 8 support!

Consider using an IDE for setting up the server source into a project. Once mounted the project, build it on your machine and run the server using the "launch.bat" application.

In this project, many gameplay-wise issues generated from either the original WZ files and the server source have been partially or completely solved. Considering the use of the provided edited WZ's and server-side wz.xml files should be of the greatest importance when dealing with this instance of server source, in order to perceive it at it's full potential. My opinion, though!

The main objective of this effort is to try as best as possible to recreate what once was the original MapleStory v83, while adding up some flavors that spices up the gameplay. In other words, aim to get the best of the MapleStory of that era.


Download items

Server files: https://github.com/ronancpl/HeavenMS

Client files & general tools: https://drive.google.com/drive/folders/0BzDsHSr-0V4MYVJ0TWIxd05hYUk

Java 8 SDK & NetBeans bundle: https://www.oracle.com/technetwork/pt/java/javase/downloads/jdk-netbeans-jsp-3413153-ptb.html

Important note about localhosts: these executables are red-flagged by antivirus tools as potentially malicious softwares, this happens due to the reverse engineering methods that were applied onto these software artifacts. Those depicted here have been put to use for years already and posed no harm so far, so they are soundly assumed to be safe.

Latest localhost: https://hostr.co/amuX5SLeeVZx

The following list, in bottom-up chronological order, holds information regarding all changes that were applied from the starting localhost used in this development. Some lines have a link attached, that will lead you to a snapshot of the localhost at that version of the artifact. Naturally, later versions holds all previous changes along with the proposed changes.

Change log:


Open-source client development - HeavenClient

Continuing from where SYJourney's JourneyClient has finished contributions (as of 5 Jul 2016), an open-source development of a software artifact designed to handle both gaming operations and interactions with the server is being conducted.

Newer implementations are being maintained by 頼晏 (ryantpayton) and aims to offer higher display resolution, bring recent UI contents for the pre-BB gameplay and incremental support on overall gaming perspective.

HeavenClient Github: https://github.com/ryantpayton/HeavenClient


Development information

Status: Released (4 rounds).

Mission

With non-profitting means intended, provide nostalgic pre-BB maplers world-wide a quality local server for freestyle entertainment.

Vision

By taking the v83 MapleStory as the angular stone, incrementally look forward to improve the gaming experience whilst still retaining the "clean v83" conservative ideal. Also, through reviewing distinguished aspects of the server's behavior that could be classified as a potential server threat, in the long run look for ways to improve or even stabilize some of it's uncertain aspects.

Values

Announcements

HeavenMS development as we can see right now achieved an acceptable state-of-the-art. A heartfelt thanks for everyone that contributed in some way for the progress of this server!

A case study has been conducted with the objective of overview results achieved during HeavenMS development. Those can be checked out on: https://heavenms-survey.home.blog/2019/12/24/project-visualizations/

Support HeavenMS

If you liked this project, please don't forget to star the repo ;) .

It's never enough to tell this, thanks to everyone that have been contributing something for the continuous improvement of the server! Be it through bug reports, donation, code snippets and/or pull requests.

Our Discord channel is still available on: https://discord.gg/Q7wKxHX

Disclaimer


Preparing the ambient

The following link teaches on how to install a MapleStory v83 private server, however IT DIFFERS on what is used here: http://forum.ragezone.com/f428/maplestory-private-server-v83-741739/

Use that link ONLY AS AN ORIENTATION on where here things start to become ambiguous.

Firstly, install all the general tools required to run the server:

Now install the Java 8 SDK & NetBeans bundle (or any other IDE of your liking):

Now that the tools have been installed, test if they are working.

For WampServer:

For Hamachi:

Hamachi is optional, though. You don't have to install Hamachi if you want to make the server just for use on your own machine. However, if you want to let other players access your server, consider alternatively using port-forwarding methods.


Installing the SERVER

By downloading through the Github download button, you may have obtained a ZIP file with a single "HeavenMS-master" folder on it. EXTRACT that folder.

For expediency, "HeavenMS-master" folder on this guide will be referred just as "HeavenMS". Rename it for convenience. Then, set "HeavenMS" the folder on a place of your preference. It is recommended to use "C:\Nexon\HeavenMS".

Setting up the SQL: open MySQL Query Browser, then create a new session with the parameters below, then click OK.

Now it must be done CAREFULLY:

  1. File -> Open Script... -> Browse for "C:\Nexon\HeavenMS\sql" -> db_database.sql, and execute it.

  2. File -> Open Script... -> Browse for "C:\Nexon\HeavenMS\sql" -> db_drops.sql, and execute it.

Now it is OPTIONAL, you don't need to run it if you don't want, as it will simply change some NPC shops to set some new goods, not present in the original MapleStory, to sell:

  1. File -> Open Script... -> Browse for "C:\Nexon\HeavenMS\sql" -> db_shopupdate.sql, and execute it.

At the end of the execution of these SQLs, you should have installed a database schema named "heavenms". REGISTER YOUR FIRST ACCOUNT to be used in-game by creating manually an entry on the table "accounts" at that database with a login and a password.

Configure the IP you want to use for your MapleStory server in "configuration.ini" file, or set it as "localhost" if you want to run it only on your machine. Alternatively, you can use the IP given by Hamachi to use on a Hamachi network, or you can use a non-Hamachi method of port-forwarding. Neither will be approached here.

Configuring the project

Now open NetBeans, and click "New project...". Opt for creating one "with existent code".

In doubt where the project should be located, consider placing it on the same directory you've opted to place the server files.

When prompted for location of source packages, navigate through the file system reaching the server files, and select the "src" folder. Next, click "Finish".

Inside the project you might encounter some code errors, you have yet to set the core JARs of the project.

From the project hierarchy, right-click the project and select "Properties" -> "Libraries" -> "Add JAR/Folder".

Locate the folder "cores" inside the root directory of the server files and manually configure those cores on NetBeans (mina-core, slf4j-api, ...).

Finally, select "Clean and Build project" to build the JAR file for the MapleStory server.

Launching the server

Once done, make sure both WampServer and Hamachi are on and functional, then execute "launch.bat" on the base folder of the server files. If no errors were raised from this action, your MapleStory server is now online.


Installing the CLIENT

Setting up client-side ambient

The client's set-up is quite straightforward:

  1. From "ManagerMsv83.exe", install MapleStory on your folder of preference (e.g. "C:\Nexon\MapleStory") and follow their instructions.
  2. Once done, erase these files: "HShield" (folder), "ASPLnchr.exe", "MapleStory.exe" and "Patcher.exe".
  3. Extract into the client folder the "localhost.exe" from the provided link.
  4. Overwrite the original WZ files with the ones provided from either one of those folders on the Google Drive:
    • "commit397_wz" (last published RELEASE, referring to commit of same number).
    • "current_wz" (latest source update).

Editing localhost IP target

If you are not using "localhost" as the target IP on the server's config file, you will need to HEX-EDIT "localhost.exe" to fetch your IP. Track down all IP locations by searching for "Type: String" "127.0.0.1", and applying the changes wherever it fits.

To hex-edit, install the Neo Hex Editor from "free-hex-editor-neo.exe" and follow their instructions. Once done, open "localhost.exe" for editing and overwrite the IP values under the 3 addresses. Save the changes and exit the editor.

Testing the localhost

Open the "localhost.exe" client. If by any means the program did not open, and checking the server log your ping has been listened by the server and you are using Windows 8 or 10, it probably might be some compatibility issue.

In that case, extract "lolwut.exe" from "lolwut-v0.01.rar" and place it on the MapleStory client folder ("C:\Nexon\MapleStory"). Your "localhost.exe" property settings must follow these:

Important: should the client be refused a connection to the game server, it may be because of firewall issues. Head to the end of this file to proceed in allowing this connection through the computer's firewall. Alternatively, one can deactivate the firewall and try opening the client again.


Creating an account and logging in the game

By default, the server source is set to allow AUTO-REGISTERING. This means that, by simply typing in a "Login ID" and a "Password", you're able to create a new account.

After creating a character, experiment typing in all-chat "@commands". This will display all available commands for the current GM level your character has.

To change a character's GM level, make sure that character is not logged in, then:


Some notes about WZ/WZ.XML EDITING

NOTE: Be extremely wary when using server-side's XMLs data being reimported into the client's WZ, as some means of synchronization between the server and client modules, this action COULD generate some kind of bugs afterwards. Client-to-server data reimporting seems to be fine, though.

Editing the v83 WZ's:

These steps are IMPORTANT, to maintain synchronization between the server and client modules.

The MobBookUpdate example

As an example of client WZ editing, consider the MapleMobBookUpdate tool project I developed, it updates all reported drop data on the Monster Book with what is currently being hold on the database:

To make it happen:

At this point, just the server-side Monster Book has been updated with the current state of the database's drop data.

To update the client as well, open HaRepacker 4.2.2 and load "String.wz" from "C:\Nexon\MapleStory". Drop the "MonsterBook.img" node by removing it from the hierarchy tree, then import the server's "MonsterBook.img.xml".

Note: On this case, a server-to-client data transfer has been instanced. This kind of action could cause problems on the client-side if done unwary, however the nodes being updated on client-side and server-side provides no conflicts whatsoever, so this is fine. Remember, server-to-client data reimport may be problematic, whereas client-to-server data reimport is fine.

The client's WZ now has the proper item drops described by the DB updated into the MobBook drop list.

Save the changes and overwrite the older WZ on the MapleStory client folder.


Portforwarding the SERVER

To use portforward, you will need to have permission to change things on the LAN router. Access your router using the Internet browser. URLs vary accordingly with the manufacturer. To discover it, open the command prompt and type "ipconfig" and search for the "default gateway" field. The IP shown there is the URL needed to access the router. Also, look for the IP given to your machine (aka "IPv4 address" field), which will be the server one.

The default login/password also varies, so use the link http://www.routerpasswords.com/ as reference. Usually, login as "admin" and password as "password" completes the task well.

Now you have logged in the router system, search for anything related to portforwarding. Should the system prompt you between portforwarding and portriggering, pick the first, it is what we will be using.

Now, it is needed to enable the right ports for the Internet. For MapleSolaxia, it is basically needed to open ports 7575 to 7575 + (number of channels) and port 8484. Create a new custom service which enables that range of ports for the server's channel and opt to use TCP/UDP protocols. Finally, create a custom service now for using port 8484.

Optionally, if you want to host a webpage, portforward the port 80 (the HTTP port) as well.

It is not done yet, sometimes the firewalls will block connections between the LAN and the Internet. To overcome this, it is needed to create some rules for the firewall to permit these connections. Search for the advanced options with firewalls on your computer and, with it open, create two rules (one outbound and one inbound).

These rules must target "one application", "enable connections" and must target your MapleStory client (aka localhost).

After all these steps, the portforwarding process should now be complete.