Closed Atoot closed 5 years ago
Well, none of those events were reliably tested, so cannot vouch for how well they will fare.
So far checking MapleCoconut.java, for instance, there are a few things to be noted:
getMapleScore() > getStoryScore()
: there are two teams from where the players are assigned. So far, team assigned for GM event seems to happen during JoinEventCommand, here player.setTeam(event.getLimit() % 2);
In several scenarios, MapleCoconut implements warpOut()
, which by the looks of it may be the ending sequence of the event.
And finally, the event seems to start at call MapleMap.startEvent
, which had been set to start at StartMapEventCommand.
Note that there will probably have a need for a few tweaks in order of those events to run properly. Since the issue in question is more that of a feature, sorry for the inconvenience, but this should be closed...
I want to know how these events work correctly. I found the startup method to be very cumbersome.