Open Karguinn opened 5 months ago
Can you give an example of some vanilla assets this causes problems with? When I wrote the animation importer I checked it against content from EU4, HOI4 & Stellaris but haven't been as thorough with newer titles.
Happy to consider changing it but I don't want the till to be less strict than the game engine because it will mislead people (ie works in tool, breaks in game... would be confusing).
When importing an animation the plugin is case sensitive and throws out an error:
at least in EU4 it's not an issue and the game can make a mesh with lowercase root use an animation with uppercase ROOT.
This issue also causes some import problems when trying to use vanilla assets (mesh and animation), some of them simply won't work.