A free online statistics tracker for ranked and normal queues in League of Legends
Readme last updated Jan 5, 2013
Here's how it works:
- Your 10 most recent games are always available from Riot in high detail.
- There is a glorious auto-update php machine that is always running. Once your name has been entered once on LeagueGraphs, it is added to the machine's list of names.
- Each player is updated every 8 hours, minimum. If you can play more than 10 games in 8 hours, I applaud you, and I also recommend you visit the site during your marathon to let the database manually grab your game statistics.
- A manual update happens whenever you look yourself up, so graphs and data are also guaranteed up-to-date.
- Wha-BAM!
If you notice something wrong, some weird formatting or data or wrong values, horrible errors, crashes, seriously anything, please [email me!](mailto:ross@leaguegraphs.com?subject=Bug Report)
Email: ross@leaguegraphs.com
Implemented Features:
- Link sharing
- Database consistency and stability
- Automatic database updates, minimum every 8 hours per player
- Data availability in graph format
- Winrate line graph overlay
- Filter by champion
- How good am I really with Lee Sin?
- How good is Kevin really with Teemo?
- Filter by game type
- 'omg im lyke 90% winrate in normals but you just cant see it'
- Using normals to improve, checking your improvement with certain champs as you go
- Filter by game range
- Last 10, 20, 30 etc games
- Tabbed browsing
- Each tab is a completely independant instance now, leading to easy player comparisons (open one up in each tab)
- Most played champions
- Pie chart of champion frequency
Planned Features:
- Interactive graphs - zoom, pan, extra data on mouseover.
- Filter by teammate.
- Teammate & Enemy data crawling
- Get data of the one specific game of every player in each game.
- They won't be added to the auto-update until they use the site, but their data for that game will be available.
- [Suggest a feature](mailto:ross.anderson87@gmail.com?subject=[GitHub] [LeagueGraphs] Feature Request)
Known deficiencies:
- Data currently only available for NA servers
- This is easily fixable, but for now simplicity is king.
- I am a student and don't have money to pay for server space or API calls to handle lots of people. Currently it looks like the max will be a little less than 10,000 players.
All data is generously provided by Riot Games through the wonderful Elophant API by Joshua Jones.
Using twitter bootstrap and d3.js.