issues
search
roy-t
/
AStar
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
http://roy-t.nl
MIT License
340
stars
60
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add Grid.Connect(GridPosition position)?
#52
dch-GH
closed
5 months ago
3
Add test case for #50
#51
roy-t
closed
7 months ago
0
Discussion on algorithms
#50
jiaweirobot
closed
7 months ago
5
Question: obstacles
#49
JamesPurvis
closed
1 year ago
3
Question : Bidirectional graph search
#48
PascalSoftwares
closed
1 year ago
1
Updating grid test to use deserialized grid node
#47
tdriver
closed
2 years ago
1
Explanation on how velocity is used
#46
AudriusButkevicius
closed
3 years ago
6
Question
#45
MAYasin
closed
3 years ago
1
Updated readme
#44
AldeRoberge
closed
3 years ago
1
Question: GPS coordinates
#43
Dzivo
closed
3 years ago
3
Update readme
#42
railken
closed
4 years ago
1
just question
#41
suk1125
closed
1 year ago
2
TODO: release new minor version with save/load changes
#40
roy-t
closed
4 years ago
1
create save and open grid functionality via json
#39
jcageman
closed
4 years ago
2
Saving and loading graphs
#38
jcageman
closed
4 years ago
7
No issue just a question.
#37
PodeCaradox
opened
4 years ago
3
Path.
#36
juliolitwin
closed
4 years ago
3
Coming to v3
#35
cortaninha
closed
4 years ago
3
Isometric Support
#34
JoNMii
closed
4 years ago
1
Documentation / IntelliSense support
#33
rm-code
closed
4 years ago
5
Hidden Connect method
#32
backmari
closed
4 years ago
3
Info: v2 WIP version available on Master
#31
roy-t
closed
4 years ago
2
Deterministic?
#30
piller187
closed
4 years ago
2
Fix error in boundary check
#29
FabianKramm
closed
4 years ago
1
Partial path finding
#28
mikkleini
closed
4 years ago
4
Finding closest path to unreachable end cell
#27
mikkleini
closed
4 years ago
4
Added agent shape feature.
#26
mikkleini
closed
5 years ago
4
Considering the size of the agent
#25
mikkleini
closed
5 years ago
0
Memory allocation number is unacceptable and library author ignoring the concerns
#24
aienabled
closed
4 years ago
5
Index was outside the bounds of the array error
#23
dankcellar
closed
5 years ago
2
How to use two different volume gameobjects to navigate with the same grids?
#22
tangeping
closed
5 years ago
1
Support for 3D grids
#21
AdamJamesNaylor
closed
5 years ago
4
No closed collection?
#20
MorganMoon
closed
5 years ago
3
the edge of the bolck can only go straight. What should I do?
#19
ruijiexie
closed
5 years ago
1
Add path finding for Directed Acyclic Graphs
#18
roy-t
closed
5 years ago
2
More flexible movement options
#17
exectails
closed
5 years ago
4
Prevent cutting corners
#16
Dan-Matt
closed
5 years ago
6
PathFinder.FindPath can return null, Grid.GetPath doesn't handle this resulting in an exception.
#15
Dan-Matt
closed
6 years ago
4
Capping time spent searching
#14
mhughson
closed
6 years ago
3
Higher Cost for End Position = DLL stuck
#13
Maxoper
closed
6 years ago
4
GetSmoothPath along straight lines returns diagonal movement
#12
mhughson
closed
6 years ago
12
RFE: Generify the pathfinder to allow costs as integers instead of floats
#11
Brannalbin
closed
6 years ago
3
Add "shortest path to closest point"
#10
LispEngineer
closed
5 years ago
5
Memory allocation
#9
gamemachine
closed
6 years ago
2
Speed up path finding when there are two parallel, equal cost, paths
#8
roy-t
closed
7 years ago
2
Expand the viewer
#7
roy-t
closed
7 years ago
1
Choose the straightest shortest path if possible
#6
SpreedBlood
closed
7 years ago
8
Add unit test
#5
roy-t
closed
6 years ago
1
Add multi-threading support
#4
roy-t
closed
5 years ago
7
Add caching of paths
#3
roy-t
closed
5 years ago
0
Next