A cross-universe combat simulator for fans of Pokémon and Dungeons & Dragons.
This combat simulator answers the question of who would win in a fight between a randomly selected Pokémon and a randomly generated Dungeons & Dragons character.
At this time, one offensive (damage-dealing) attack is selected for each combatant. Generation one Pokémon and the original nine standard races and thirteen standard classes are eligible to be selected for Dungeons & Dragons characters. Future releases may accomodate a broader range of combatants.
At this time, both combatants will also be assigned stats for hit points (HP), speed, attack name, and attack power. Dungeons & Dragons characters will also be assigned stats for character level, which, in conjunction with the class they are assigned, determines the number of hit points they receive.
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On page load, two combatants will automatically be generated using the D&D 5e API and Poké API. Users can click the "Start!" button to initiate a battle before clicking either the "Attack!" or "Fight!" buttons to advance through each character's subsequent turns in combat.
Once battle concludes, the all-time scoreboard is updated at the top of the page, and users are prompted to start a new battle. Upon clicking the "Again?" button, two new combatants are generated and the cycle begins anew.
Contact the game-engine designer with any inquiries (to request help, report bugs, suggest features, etc.).
Ryan R. Campbell - Game Engine Designer
Jonathan Cano - CSS Designer
Jeff Knoespel - Parallax, Scoreboard, and Button Effects
0.1 - Jul 14, 2021 - Initial Release