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rswinkle
/
PortableGL
An implementation of OpenGL 3.x-ish in clean C
MIT License
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Compatibility question: Will this work on an unusual platform?
#24
XanCraft21
opened
3 weeks ago
10
(Question) Mesa3D contributions
#23
hardBSDk
closed
5 months ago
2
Dozens of warnings when using strict rules
#22
ColleagueRiley
closed
2 months ago
3
Using with sokol?
#21
tomas
closed
6 months ago
12
request a new release
#20
chenrui333
closed
6 months ago
3
CVector
#19
RobLoach
closed
6 months ago
4
Add const to glDeleteTextures parameter
#18
RobLoach
closed
6 months ago
3
RGBA8888 Byte Format
#17
RobLoach
closed
7 months ago
10
Need help in implementing in game.
#16
arczi84
closed
7 months ago
5
Supported Vector Font Libraries?
#15
khatharr
closed
1 year ago
1
fix OpenMP build on windows
#14
RicoP
closed
1 year ago
1
fix projects for non-gmake configs
#13
RicoP
closed
1 year ago
2
Looking to include PortableGL in LVGL - roadmap for v1.0?
#12
0x0203
closed
1 year ago
2
Add a note in Related Projects about libosmesa
#11
starseeker
closed
2 years ago
1
Unify as MIT License
#10
jserv
closed
2 years ago
1
Cubemap demo bug
#9
rswinkle
closed
1 year ago
1
glVertexAttribPointer parameter type
#8
rswinkle
closed
2 years ago
1
Add Dear ImGui in demo
#7
bvernoux
closed
1 year ago
5
Multithreaded Rasterization?
#6
nickwanninger
closed
8 months ago
5
Do not call memcpy with nullptr
#5
e00E
closed
2 years ago
5
typo
#4
cheese1
closed
2 years ago
1
ported to Go but ex1 doesn't work
#3
TotallyGamerJet
closed
2 years ago
8
This is a great project
#2
hdclark
opened
3 years ago
7
Function prefix
#1
ronaaron
closed
3 years ago
31