MediaWatemark is an open source GPU/CPU-based iOS watermark library for overlays adding to images or video content. It has simple interface and straightforward functionality.
Simple & Universal
MediaWatemark is easy to install and integrate into any iOS project. It processes the wide variety of tasks and goes perfectly for overlaying views and texts over the videos or other images.
Light Code
MediaWatemark consists of light code and makes it easy to overlay one image over another, or do the same with the video content.
Easy Installation
Before using the library in your work, you may run the example project, I'm sharing below. When you are ready to use it, just follow the short and easy Installation tip below.
MediaWatermark is available through CocoaPods. To install it, simply add the following line to your Podfile
:
pod "MediaWatermark"
To integrate MediaWatermark into your Xcode project using Carthage, specify it in your Cartfile
:
github "rubygarage/media-watermark" ~> 0.4
Run carthage update
to build the framework and drag the built MediaWatermark.framework into your Xcode project.
iOS: 9.0+
Swift: 5.0
CocoaPods: for iOS
Processing Concept: GPU & CPU
To run the example project, clone the repo, and run pod install from the Example directory first.
Adding several images over the other image
To add two images with different coordinates over the third image, you may use code like the following. The images are placed according to the coordinates you set in the code.
if let item = MediaItem(url: url) {
let logoImage = UIImage(named: "rglogo")
let firstElement = MediaElement(image: logoImage!)
firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
let secondElement = MediaElement(image: logoImage!)
secondElement.frame = CGRect(x: 150, y: 150, width: logoImage!.size.width, height: logoImage!.size.height)
item.add(elements: [firstElement, secondElement])
let mediaProcessor = MediaProcessor()
mediaProcessor.processElements(item: item) { [weak self] (result, error) in
// handle result
}
}
Adding an image and text over the image
The next script template will work in case if you need to render an image and text over the other image:
let item = MediaItem(image: image)
let logoImage = UIImage(named: "logo")
let firstElement = MediaElement(image: logoImage!)
firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
let testStr = "Test Attributed String"
let attributes = [ NSForegroundColorAttributeName: UIColor.white, NSFontAttributeName: UIFont.systemFont(ofSize: 35) ]
let attrStr = NSAttributedString(string: testStr, attributes: attributes)
let secondElement = MediaElement(text: attrStr)
secondElement.frame = CGRect(x: 300, y: 300, width: logoImage!.size.width, height: logoImage!.size.height)
item.add(elements: [firstElement, secondElement])
let mediaProcessor = MediaProcessor()
mediaProcessor.processElements(item: item) { [weak self] (result, error) in
self?.resultImageView.image = result.image
}
Adding an image and text over the video
To add an image and text over the video you may refer the following code extract:
if let item = MediaItem(url: url) {
let logoImage = UIImage(named: "logo")
let firstElement = MediaElement(image: logoImage!)
firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
let testStr = "Attributed Text"
let attributes = [ NSForegroundColorAttributeName: UIColor.white, NSFontAttributeName: UIFont.systemFont(ofSize: 35) ]
let attrStr = NSAttributedString(string: testStr, attributes: attributes)
let secondElement = MediaElement(text: attrStr)
secondElement.frame = CGRect(x: 300, y: 300, width: logoImage!.size.width, height: logoImage!.size.height)
item.add(elements: [firstElement, secondElement])
let mediaProcessor = MediaProcessor()
mediaProcessor.processElements(item: item) { [weak self] (result, error) in
self?.videoPlayer.url = result.processedUrl
self?.videoPlayer.playFromBeginning()
}
}
Image processing by Metal
MediaWatermark provides five filters for images:
To add filter over image:
let item = MediaItem(image: image)
let colorFilter = ColorFilter()
colorFilter.r = 1
colorFilter.g = 1
colorFilter.b = 0
item.applyFilter(mediaFilter: colorFilter)
let logoImage = UIImage(named: "logo")
let firstElement = MediaElement(image: logoImage!)
firstElement.frame = CGRect(x: 0, y: 0, width: logoImage!.size.width, height: logoImage!.size.height)
let secondElement = MediaElement(image: logoImage!)
secondElement.frame = CGRect(x: 100, y: 100, width: logoImage!.size.width, height: logoImage!.size.height)
item.add(elements: [firstElement, secondElement])
let mediaProcessor = MediaProcessor()
mediaProcessor.processElements(item: item) { [weak self] (result, error) in
self?.resultImageView.image = result.image
}
Please note that filters are currently used for image assets only.
Sergey Afanasiev
sergey.afanasiev@rubygarage.org
MediaWatermark is available under the MIT license. See the LICENSE file for more info.
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