rust-lang / rls

Repository for the Rust Language Server (aka RLS)
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ide language-server-protocol rust

⚠️ RLS is no longer supported

RLS has been deprecated and is no longer supported. It has been replaced with rust-analyzer. Users are encouraged to uninstall RLS and follow the instructions in the rust-analyzer manual to install it for your editor.


Rust Language Server (RLS)

The RLS provides a server that runs in the background, providing IDEs, editors, and other tools with information about Rust programs. It supports functionality such as 'goto definition', symbol search, reformatting, and code completion, and enables renaming and refactorings.

A high-level overview of the architecture can be found here.

The RLS gets its source data from the compiler and from Racer. Where possible it uses data from the compiler which is precise and complete. Where it is not possible, (for example for code completion and where building is too slow), it uses Racer.

Since the Rust compiler does not yet support end-to-end incremental compilation, we can't offer a perfect experience. However, by optimising our use of the compiler and falling back to Racer, we can offer a pretty good experience for small to medium sized crates. As the RLS and compiler evolve, we'll offer a better experience for larger and larger crates.

The RLS is designed to be frontend-independent. We hope it will be widely adopted by different editors and IDEs. To seed development, we provide a reference implementation of an RLS frontend for Visual Studio Code.

Setup

Step 1: Install rustup

You can install rustup on many platforms. This will help us quickly install the RLS and its dependencies.

If you already have rustup installed, update to ensure you have the latest rustup and compiler:

rustup update

If you're going to use the VSCode extension, you can skip step 2.

Step 2: Install the RLS

Once you have rustup installed, run the following commands:

rustup component add rls rust-analysis rust-src

error: component 'rls' is unavailable for download (nightly)

The development of rustc's internals is quite fast paced. Downstream projects that rely on nightly internals, particularly clippy, can break fairly often because of this.

When such breakages occur the nightly release will be missing rls. This is a trade-off compared with the other option of just not publishing the night's release, but does avoid blocking the rust nightly releases for people that don't need clippy/rls.

To mitigate the issues we have:

Also see #641.

Running

The RLS is built to work with many IDEs and editors, we mostly use VSCode to test the RLS. The easiest way is to use the published extension.

You'll know it's working when you see this in the status bar at the bottom, with a spinning indicator:

RLS: working ◐

Once you see:

RLS

Then you have the full set of capabilities available to you. You can goto def, find all refs, rename, goto type, etc. Completions are also available using the heuristics that Racer provides. As you type, your code will be checked and error squiggles will be reported when errors occur. You can hover these squiggles to see the text of the error.

Configuration

The RLS can be configured on a per-project basis; using the Visual Studio Code extension this will be done via the workspace settings file settings.json.

Other editors will have their own way of sending the workspace/DidChangeConfiguration method. Options are nested in the rust object, so your LSP client might send {"settings":{"rust":{"unstable_features":true}}} as parameters.

Entries in this file will affect how the RLS operates and how it builds your project.

Currently we accept the following options:

and the following unstable options:

Troubleshooting

For tips on debugging and troubleshooting, see debugging.md.

Contributing

You can look in the contributing.md in this repo to learn more about contributing to this project.

If you want to implement RLS support in an editor, see clients.md.