rust-random / rand

A Rust library for random number generation.
https://crates.io/crates/rand
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Task: rustfmt #1429

Closed dhardy closed 6 months ago

dhardy commented 7 months ago

We should apply rustfmt to the project, probably with #[rustfmt::skip] in some places, and add a CI check. It's going to conflict with a bunch of open PRs, but we always have some.

@MichaelOwenDyer are you interested?

MichaelOwenDyer commented 7 months ago

Sure thing. How do you feel about a pre-commit hook as well?

dhardy commented 7 months ago

Thanks. While format-before-commit is good practice, I'm not keen on the idea of tools changing code right before a commit, so no.

dhardy commented 7 months ago

Sorry, it's probably worth getting #1424 sorted before a more general reformat.

newpavlov commented 7 months ago

It's also worth to add Clippy job to CI (with a fixed toolchain version) and fix existing warnings (29 on current Nightly) in the same PR.

MichaelOwenDyer commented 7 months ago

I ran rustfmt locally to see how severe the changes would be and it looks generally quite manageable, I only identified a couple files where we might want to sprinkle in #[rustfmt::skip]. I'll wait for #1424 to be merged before opening a PR.

It's also worth to add Clippy job to CI (with a fixed toolchain version) and fix existing warnings (29 on current Nightly) in the same PR.

Good idea 👍🏽

dhardy commented 6 months ago

We should merge #1447 once CI is done, then we can work on this. I can do so, but since @newpavlov offered?

Additional suggestion: move the rand_core traits into a private sub-module.