FlexColorPicker is a customizable color picker for Flutter. The ColorPicker
can show six different types of color
pickers, three of which are used for the standard Flutter Material Design 2 colors and their shades.
The size and style used for the pick items can be customized.
The picker can optionally also generate Material Design 3 color system accurate tonal palettes, using any selected color in the picker, as key color to generate the tonal palette. A color from the generated tonal palette can then be picked as well. See the Material 3 Design Guide website for more information about the Material 3 color system and tonal palettes.
The picker is Windows, Mac, Linux and Web desktop compatible. It has desktop focus handling plus optional menus and buttons for handling COPY-PASTE of colors from and to the picker, including desktop platform-aware COPY-PASTE keyboard shortcuts.
The different types of available color pickers are:
ColorPickerType.primary
ColorPickerType.accent
ColorPickerType.both
ColorPickerType.bw
ColorPickerType.custom
ColorPickerType.wheel
When you show more than one color picker, a segmented sliding control allows you to select which one to use. You can
configure the ColorPicker
to include any of the above color pickers. Showing pickers 1 and 2, together with picker 3
is not very useful, they are available as optional ways of showing and selecting the standard Material primary and
accent colors.
Give the ColorPicker
a heading and a subheading for the color shades, typically Text widgets with an appropriate style.
Decide if the Material shades can be selected or not and if the selected color name and RGB code are visible in the
picker. If the color HEX RGB code is visible, the picker can also include a button that allows you to copy the selected
color code to the clipboard directly from the field. On the wheel picker you can enter a HEX RGB color code, and
the wheel picker will move to select the entered color, while also creating a color swatch for it.
The shape, size and spacing of the color picker items can be modified. There is a built-in dialog that can be used to
show and use the ColorPicker
in a dialog. You can also make your own dialog and use the ColorPicker
widget in your own custom dialog or some other type of overlay.
Add the flex_color_picker
package to pubspec.yaml
:
dart pub add flex_color_picker
or flutter pub add flex_color_picker
Import the package to use it:
import 'package:flex_color_picker/flex_color_picker.dart';
To try the default example of the color picker on a device or simulator, clone the FlexColorPicker GitHub repository and run the example:
cd example/
flutter run --release
The result is a default color picker in a Card on the screen, with only the Material primary and accent color pickers enabled. It also has two other color pickers that open up in dialogs with different styles and different enabled picker types. The tutorial goes through and explains the example application in detail.
You can also try a live Web demo of the FlexColorPicker here. With the Web demo, you can modify most of the color picker's API values and use it as a tool to find a style that fits your application.
The source code for the Web demo, which is a bit more elaborate example than examples normally are, is also bundled with the package source code in the "example/lib/demo" folder.
The Web demo has a responsive view that expands into maximum four separately scrollable columns. The columns contain many controls that you can use to adjust the color picker's settings. On a 1080p desktop screen, you can see most of the settings at the same time as the color picker. With this, you can test the settings and see their impact on the picker as you adjust them.
The Web demo also has tooltips for each setting control. The tooltips show the name of the API it modifies and its current value. With this feature, you can use the web demo as a tool to configure the color picker to a desired style, and find the APIs and values that you used.
The same toggle used to turn OFF the tooltips in the color picker also turns OFF the API tooltips in the demo, in case they get in the way. By default, the tooltips are ON to show the used API and its current value.
The FlexColorPicker web demo also persists the settings as you change them. The next time you use it, with the same device and browser, it will restore the configuration that you left it in last time you used it. You can reset the settings to their start default values as well.
In this chapter, we use the default and bundled example application as an introduction to the FlexColorPicker. We will
create three different color pickers, with different configurations and use the ColorPicker
three different ways.
This example uses a StatefulWidget
as its main page, the ColorPickerPage
, where we define three different Color
objects in its local state, and give them a start value in the StatefulWidget
's initState()
.
We will use these colors to indicate the currently selected color for the three examples and as start color value for each color picker.
class _ColorPickerPageState extends State<ColorPickerPage> {
// Color for the picker shown in Card on the screen.
late Color screenPickerColor;
// Color for the picker in a dialog using onChanged.
late Color dialogPickerColor;
// Color for picker using the color select dialog.
late Color dialogSelectColor;
@override
void initState() {
super.initState();
screenPickerColor = Colors.blue; // Material blue.
dialogPickerColor = Colors.red; // Material red.
dialogSelectColor = const Color(0xFFA239CA); // A purple color.
}
We can use the ColorIndicator
Widget, that the ColorPicker
also uses internally, to show and select a new color.
Alternatively, you can make and use a custom for Widget for this purpose. In this tutorial we use the ColorIndicator
in
a ListTile
, and use the ColorIndicator
as its trailing property to show the selected color.
The FlexColorPicker package also includes ColorTools
, a set of helper functions that among other things,
can display names of the standard Material colors, shade index, and an optional Flutter
style Hex color code. We use the ColorTools.materialNameAndCode
in the ListTile
's subtitle
property to
describe the selected color by showing its Material color name and index, as well as its Flutter style HEX color value.
We also use the ColorTools.nameThatColor
function, that names any color based on the closest matching color from a
list consisting of 1566 color values and their English names.
We begin by adding this ListTile to a ListView in the Scaffold body.
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: const Text('FlexColorPicker Demo'),
),
body: ListView(
padding: const EdgeInsets.fromLTRB(8, 0, 8, 0),
children: <Widget>[
// Show the selected color.
ListTile(
title: const Text('Select color below to change this color'),
subtitle:
Text('${ColorTools.materialNameAndCode(screenPickerColor)} '
'aka ${ColorTools.nameThatColor(screenPickerColor)}'),
trailing: ColorIndicator(
width: 44,
height: 44,
borderRadius: 22,
color: screenPickerColor,
),
),
...
Next we add the FlexColorPicker ColorPicker
widget to the ListView
. We give the ColorPicker
's color
property
the defined starting color, in this case screenPickerColor
. We also give the picker a heading
and subHeading
,
plus the required onColorChanged
callback function.
We use the color from the callback in a setState()
to modify the screenPickerColor
to the color returned by
the callback. The onColorChanged
callback in the ColorPicker
is called whenever you select a new color in
the ColorPicker
with the selected Color
value. In this example we have also wrapped the color picker in a Card
.
// Show the color picker in sized box in a raised card.
SizedBox(
width: double.infinity,
child: Padding(
padding: const EdgeInsets.all(6),
child: Card(
elevation: 2,
child: ColorPicker(
// Use the screenPickerColor as start and active color.
color: screenPickerColor,
// Update the screenPickerColor using the callback.
onColorChanged: (Color color) =>
setState(() => screenPickerColor = color),
width: 44,
height: 44,
borderRadius: 22,
heading: Text(
'Select color',
style: Theme.of(context).textTheme.headlineSmall,
),
subheading: Text(
'Select color shade',
style: Theme.of(context).textTheme.titleSmall,
),
),
),
),
),
This gives us round color pick items, and a round color indicator above the picker to show the selected color:
A common use case for a color picker is to show a color selection widget and allow users to select a new color in
a dialog. The ColorPicker
comes with a built-in dialog that can be used for this. Alternatively you can use
the ColorPicker
widget and include it in your own custom dialog.
For the first dialog example, we will show all the built-in picker types, except the combined
primary and accent colors picker type, and the near black and white shades' picker. We will add some custom colors
for the Custom section of the ColorPicker
.
First we define our custom colors and from our color definitions we create primary and accent color swatches by
using ColorTools.createPrimarySwatch
, and for some example colors with the ColorTools.createAccentSwatch
to get accent color swatches.
We add these color swatches as keys to a ColorSwatch
Map, that we map to our own String
name values
for our custom color swatches. You don't have to use the ColorTools
functions to create the color swatches from
a color, you can as well define and use your own custom hand tuned ColorSwatch
swatches created
with MaterialColor
or MaterialAccentColor
, as shown in the custom color swatches chapter.
The ColorTools
functions are just convenient helpers that can be used to make Material like primary and accent color
swatches from a single color value.
// Define custom colors. The 'guide' color values are from
// https://material.io/design/color/the-color-system.html#color-theme-creation
static const Color guidePrimary = Color(0xFF6200EE);
static const Color guidePrimaryVariant = Color(0xFF3700B3);
static const Color guideSecondary = Color(0xFF03DAC6);
static const Color guideSecondaryVariant = Color(0xFF018786);
static const Color guideError = Color(0xFFB00020);
static const Color guideErrorDark = Color(0xFFCF6679);
static const Color blueBlues = Color(0xFF174378);
// Make a custom ColorSwatch to name map from the above custom colors.
final Map<ColorSwatch<Object>, String> colorsNameMap =
<ColorSwatch<Object>, String>{
ColorTools.createPrimarySwatch(guidePrimary): 'Guide Purple',
ColorTools.createPrimarySwatch(guidePrimaryVariant): 'Guide Purple Variant',
ColorTools.createAccentSwatch(guideSecondary): 'Guide Teal',
ColorTools.createAccentSwatch(guideSecondaryVariant): 'Guide Teal Variant',
ColorTools.createPrimarySwatch(guideError): 'Guide Error',
ColorTools.createPrimarySwatch(guideErrorDark): 'Guide Error Dark',
ColorTools.createPrimarySwatch(blueBlues): 'Blue blues',
};
We will use another ListTile
to display a ColorIndicator
, that we style a bit differently in this example. We also
use its onSelect
callback to open a dialog with another ColorPicker
. As the starting pre-selected color,
we will use the dialogPickerColor
we defined already at the beginning of the tutorial.
Before we open the dialog we store the current dialogPickerColor
's color value. This way we can restore this
color value if the user cancels the dialog. We put this ListTile before the previous one, so first in our list view.
This will just ensure that it does not get hidden by the dialog on smaller phones. For demonstration purposes,
we want this color to be visible and not obscured by the dialog.
// Pick color in a dialog.
ListTile(
title: const Text('Click this color to change it in a dialog'),
subtitle: Text(
'${ColorTools.materialNameAndCode(dialogPickerColor, '
'colorSwatchNameMap: colorsNameMap)} '
'aka ${ColorTools.nameThatColor(dialogPickerColor)}',
),
trailing: ColorIndicator(
width: 44,
height: 44,
borderRadius: 4,
color: dialogPickerColor,
onSelectFocus: false,
onSelect: () async {
// Store current color before we open the dialog.
final Color colorBeforeDialog = dialogPickerColor;
// Wait for the picker to close, if dialog was dismissed,
// then restore the color we had before it was opened.
if (!(await colorPickerDialog())) {
setState(() {
dialogPickerColor = colorBeforeDialog;
});
}
},
),
),
[!NOTE]
The aboveonSelectFocus
property is used to inform theColorIndicator
that we do not want it to keep focus when we select and click on it in desktop and Web applications. On those platforms it gets focus when we click on it to open the dialog from it. If it keeps focus while the dialog is open and after the dialog is closed, the active focus overlay color will distort its actual color a bit. In that case, we cannot observe the selected color until we unfocus it. We don't want that, this property addresses this issue, by automatically unfocusing it after we clicked on it.
Next we create a method to show a ColorPicker
with the built-in colorPickerDialog
dialog method.
The colorPickerDialog
method is an asynchronous bool function, that returns true
if the user closed the dialog
picker with the OK or Select dialog button. If Cancel/Close was selected, or if the user dismissed the
dialog by clicking outside it, then false
is returned.
In this example, we first enable a few more color picker types. The pickersEnabled
property takes a map
with ColorPickerType
enum keys to boolean values. The map defines which color
pickers we want to enable and use in the ColorPicker
.
In the example below, we included Material primary, accent colors, and the custom colors we defined above, plus the HSV color wheel that allows us to select any color. We did not include the picker that combines the primary and accent colors in the same picker, nor the near black and near white color picker.
Below the custom colors we defined in colorsNameMap
are given to the color picker's
property customColorSwatchesAndNames
. If you leave customColorSwatchesAndNames
without an entry and
happen to have ColorPickerType.custom: true
enabled, the custom picker will not be shown.
Future<bool> colorPickerDialog() async {
return ColorPicker(
// Use the dialogPickerColor as start and active color.
color: dialogPickerColor,
// Update the dialogPickerColor using the callback.
onColorChanged: (Color color) =>
setState(() => dialogPickerColor = color),
width: 40,
height: 40,
borderRadius: 4,
spacing: 5,
runSpacing: 5,
wheelDiameter: 155,
heading: Text(
'Select color',
style: Theme.of(context).textTheme.titleSmall,
),
subheading: Text(
'Select color shade',
style: Theme.of(context).textTheme.titleSmall,
),
wheelSubheading: Text(
'Selected color and its shades',
style: Theme.of(context).textTheme.titleSmall,
),
showMaterialName: true,
showColorName: true,
showColorCode: true,
copyPasteBehavior: const ColorPickerCopyPasteBehavior(
longPressMenu: true,
),
materialNameTextStyle: Theme.of(context).textTheme.bodySmall,
colorNameTextStyle: Theme.of(context).textTheme.bodySmall,
colorCodeTextStyle: Theme.of(context).textTheme.bodySmall,
pickersEnabled: const <ColorPickerType, bool>{
ColorPickerType.both: false,
ColorPickerType.primary: true,
ColorPickerType.accent: true,
ColorPickerType.bw: false,
ColorPickerType.custom: true,
ColorPickerType.wheel: true,
},
customColorSwatchesAndNames: colorsNameMap,
).showPickerDialog(
context,
// New in version 3.0.0 custom transitions support.
transitionBuilder: (BuildContext context,
Animation<double> a1,
Animation<double> a2,
Widget widget) {
final double curvedValue =
Curves.easeInOutBack.transform(a1.value) - 1.0;
return Transform(
transform: Matrix4.translationValues(
0.0, curvedValue * 200, 0.0),
child: Opacity(
opacity: a1.value,
child: widget,
),
);
},
transitionDuration: const Duration(milliseconds: 400),
constraints:
const BoxConstraints(minHeight: 460, minWidth: 300, maxWidth: 320),
);
}
The above example uses a few more ColorPicker
properties. It is styled to be more compact and to show the general
color name via showColorName
, as well as the selected color's HEX color code by enabling showColorCode
. With the
color code field, you can also copy the color value to the clipboard using the copy icon button
suffix in the field. With the wheel picker, you can also enter a hex color RGB value in the color code field.
The two wheel color HSV selection indicators will move to the color selection matching the entered HEX RGB value.
The above example also uses the copyPasteBehavior
configuration class ColorPickerCopyPasteBehavior()
with
longPressMenu
set to true, to activate a long press context COPY-PASTE menu in the picker.
Most importantly, the above example uses the showPickerDialog
method to show the defined ColorPicker
in a
pre-made dialog. The dialog also needs a build-context, we pass one to it.
The above example also demonstrates in version 3.0.0 new custom transitionBuilder
and transitionDuration
usage. This part has not been updated to be included in the screen recording below. Please make your own build of the default example to see it.
In this example we also define size constraints
for the dialog. If you do not define size constraints, it will
auto size to fit the dialog content. Using constraints allows the dialog to keep the same size when the content
size changes slightly as you switch between the different color picker types you enabled. It just looks a bit
better if the dialog size does not change when you switch picker-type with the type selector. The color-wheel
picker in particular will often require more space. The wheel size can be customized as well. It does,
however, become more difficult to use if it is made too small. In this example, it is on purpose on the
lower side of a still usable size.
The result of the above setup is a ListTile
where the trailing color indicator widget can be clicked to
open a dialog to select a new color for the trailing ColorIndicator
color.
As the dialogPickerColor
changes the color in the dialog, the ColorIndicator
's color also changes via this
interaction. If the dialog is canceled, the ColorIndicator
's original color is restored.
Bonus Exercise - Not Included the Example Code
As an extra exercise, and to better see this interactive change of the color when it is modified in the dialog,
try connecting the dialogPickerColor
color to the AppBar
's backgroundColor
property.
Did you manage to do it? What happened?
:
appBar: AppBar(
// To do this, just add this row to the AppBar in the example.
backgroundColor: dialogPickerColor,
elevation: 1,
centerTitle: true,
title: const Text('ColorPicker Demo'),
),
As can be seen below, now the selected color in the dialog changes the AppBar
's color and this happens as you
change the color in the dialog. If you select the color, it is kept and cancelling, restores the AppBar
's
color as well, pretty cool!
You can use this principle to connect the color picking interaction to colors that define your application's theme colors and modify your application's theme color values while the app is running. Showing how to do this goes a bit beyond the scope of this tutorial, but it is pretty much as easy as the interactive AppBar background color manipulation we just did.
If you do not need the feature that allows you to modify and update colors interactively from the dialog via a callback, you can use a more straight-forward async dialog function API. This function opens the picker with a pre-selected color and either returns the selected color when closed with OK, or returns the color you opened it with, when closed with Cancel action.
You can call this showColorPickerDialog
dialog function directly from e.g., an onTap
or onSelect
callback,
commonly found in Buttons, InkWell and similar Widgets with interaction callbacks. Make the callback async and
wait for showColorPickerDialog
to return the selected color value.
Let's take a look at how this works. As before, first we define another ListTile
with a trailing ColorIndicator
.
We place it last after the previous two ListTile
's in our ListView
, just before the ColorPicker
that is in
the Card
in the ListView
. For the color that we manipulate, we use the dialogSelectColor
Color that we defined
earlier. In this case, the start color value is not a color that exists in the default Material primary and accent
color picker or any shade of them. Because the color cannot be found in the pickers with pre-defined colors, the
color picker will automatically select the Wheel picker and show the start color value we defined in it.
In this case we make our ColorIndicator
's onSelect
callback async and directly from it call the
showColorPickerDialog
. In the function call we also define the ColorPicker
's properties we want it to use in
the dialog. We pass in the start color value and wait for it to return the color selection result, that we get
when the dialog is closed via OK or CANCEL. After that we can use the returned color value, in this example
we just update our dialogSelectColor
state variable.
ListTile(
title: const Text('Click to select a new color from a dialog'),
subtitle: Text(
'${ColorTools.materialNameAndCode(dialogSelectColor, colorSwatchNameMap: colorsNameMap)} '
'aka ${ColorTools.nameThatColor(dialogSelectColor)}',
),
trailing: ColorIndicator(
width: 40,
height: 40,
borderRadius: 0,
color: dialogSelectColor,
elevation: 1,
onSelectFocus: false,
onSelect: () async {
// Wait for the dialog to return color selection result.
final Color newColor = await showColorPickerDialog(
// The dialog needs a context, we pass it in.
context,
// We use the dialogSelectColor, as its starting color.
dialogSelectColor,
title: Text('ColorPicker',
style: Theme.of(context).textTheme.titleLarge),
width: 40,
height: 40,
spacing: 0,
runSpacing: 0,
borderRadius: 0,
wheelDiameter: 165,
enableOpacity: true,
showColorCode: true,
colorCodeHasColor: true,
pickersEnabled: <ColorPickerType, bool>{
ColorPickerType.wheel: true,
},
copyPasteBehavior: const ColorPickerCopyPasteBehavior(
copyButton: true,
pasteButton: true,
longPressMenu: true,
),
actionButtons: const ColorPickerActionButtons(
okButton: true,
closeButton: true,
dialogActionButtons: false,
),
constraints: const BoxConstraints(
minHeight: 480, minWidth: 320, maxWidth: 320),
);
// We update the dialogSelectColor, to the returned result
// color. If the dialog was dismissed it actually returns
// the color we started with. The extra update for that
// below does not really matter, but if you want you can
// check if they are equal and skip the update below.
setState(() {
dialogSelectColor = newColor;
});
}),
),
This dialog picker example also introduces a few more properties that we have not used before. For starters,
we gave it a title
widget instead of a heading
. The title is more like the title of an AppBar
. We
also skipped all the subheading widgets to make a more compact picker.
We used the copyPasteBehavior
to define a ColorPickerCopyPasteBehavior
configuration
that enables both copy (copyButton: true
) and paste (pasteButton: true
) action icon buttons in the picker's top
title toolbar. We also kept the long-press copy-paste menu from the previous picker example.
Additionally, we used the actionButtons
to configure some options for the dialog action buttons with a
ColorPickerActionButtons
configuration class. With it, we set dialogActionButtons: false
, to remove
the dialog's bottom CANCEL and OK action buttons. Instead, we set okButton: true
and closeButton: true
,
to enable an 'OK' check mark icon-button, and a 'Close' x icon-button in the dialog's top toolbar.
As a major new feature we also in the ColorPicker
set enableOpacity: true
. This shows the opacity slider
in the ColorPicker
, that we can use to adjust the opacity from 0 to 100% of the selected.
We also set colorCodeHasColor: true
, this changes the style of the displayed color code field's background color.
It will now use the currently selected color as the field's background color. Making it show the color result of our
current color selection and opacity slider setting. The opacity slider has a checkered background,
so you can see how opaque the selected opacity value is when it is used on top of other widgets or images.
Below you can see the result of this picker setup, and also a demo of how you can copy-paste a selected color.
In the demo below, we just copy and pate a color from one dialog picker to another, but you can copy-paste colors between the picker and any other app. On desktop builds, the app also supports keyboard COPY-PASTE shortcuts. For more information about the COPY-PASTE features, see the API guide's chapter regarding its features.
Under the hood, the showColorPickerDialog
function uses the same ColorPicker
and showPickerDialog
method.
It just bundles them together in one single async showColorPickerDialog
function.
The API surface of this function is quite large. It bundles all the ColorPicker
properties,
including its showPickerDialog
method's parameters, and an AlertDialog
, with all its properties, plus
the showDialog
function and its parameters, all into one large function.
Despite its large API surface, it is still rather convenient to use. You seldom need to use most of the underlying API properties, usually the default values for them work fine. They are exposed, should you ever need them.
Finally, the default example also includes a light and dark theme mode toggle. It is there so that you can test the look and operation of the color picker with a dark theme.
In addition to what is covered in the above tutorial, the FlexColorPicker has a large number of
additional features. Its behavior can easily be modified with its direct
properties and two additional configuration property classes ColorPickerActionButtons
and
ColorPickerCopyPasteBehavior
, that can be configured and passed in for even more customization options.
This guide goes through most of the API settings and provides links to API references. Below we will explore
the ColorPicker
APIs in more detail, and cover both basic and advanced features of
the FlexColorPicker.
This chapter shows the different visible elements of the color picker that you can enable and disable, or add as extra Widgets to the picker.
In main example and its tutorial, at the core is a passed in Color()
object to the color picker's
color
property. It is used to pass in the color that the picker should pre-select. It will update, to show the new
color if the picker Widget is updated with a new color. The color
property is not required, it defaults
to Colors.blue
if it is omitted, but normally you would give it a starting value based on the color you want to
modify.
The other main property is the ValueChanged<Color>
callback onColorChanged
. This is called whenever a new
color value is selected in the color picker, with the selected color. What you do with the callback color depends
on your use-case. In the tutorial examples we update the passed in color with setState
, and the changed
color is shown in a color indicator widget, in the shape of a colored box or circle.
However, in the one of the dialog examples, it was also demonstrated how it can also be used to interactively change
the AppBar
color of the app itself. You can use the picker to change any color in
your application theme, or the color used by any Widget.
The two core properties of the ColorPicker:
ColorPicker(
color: myColor,
onColorChanged: (Color color) => setState(() => myColor = color),
),
If you need to update the ColorPicker
externally pass in a new value to the color
property.
In the above example you could give the state variable myColor
a new value from some other place than
the above onColorChanged
callback, and call setState
. The live Web demo
includes an example of how you can update the ColorPicker
via other widget interactions,
or even remote control, or mirror it completely from another FlexColorPicker opened as a dialog.
API reference: pickersEnabled
By default, the Material primary colors and accent colors pickers are enabled. To change the enabled pickers,
you provide a ColorPickerType
key to bool
value map, with the pickers you want enabled to the property
pickersEnabled
. You only need to provide key-values pairs for picker keys you want to change. Key values that are not
provided use their defaults.
If you only have one picker enabled, there is no sliding segment (tab) control shown that will allow you to switch between different color picker types. That would be pointless, since there is only one color picker. If all pickers are disabled, the Material primary color picker will be shown.
If all other features are disabled, by default, they are not, then the screenshot below represents an example of a
bare-bones minimum picker, showing only the main colors of the Material primary colors. If other defaults are OFF,
to enable producing this picker style, only the pickersEnabled
setting to disable the accent color picker is needed
to get the shown picker:
Normally, you would enable a few more pickers. Below we enable the primary, secondary, near black and white and the wheel picker. Since more than one picker is enabled, the color picker selector automatically appears:
If you want to show both Material primary and accent colors in the same picker, you can enable the
ColorPickerType.both
picker. In that case you usually want to disable ColorPickerType.primary
and
ColorPickerType.accent
, as they contain duplicates of already available colors in the both
picker. The live
Web demo implements this as exclusive selections in its own logic. It is possible to show all three pickers,
but it really makes little sense.
API reference: enableShadesSelection
By default, selection of the Material primary and Accent color swatch shade color, after selection of the main
color, is enabled. In the above example enableShadesSelection
had on purpose been disabled to produce the above,
main only color, very compact color picker example.
Below, we enable the Material color swatch shades selection. Typically, you want to be able
to also select the Material shade colors. Normally, you would just keep the default enabled setting and don't have to
use this property at all. You only need this property if you ant to disable the color-shade selection feature,
which you do by setting enableShadesSelection
to false.
API reference: enableTonalPalette, tonalColorSameSize
By default, generation of a selected color's Material-3 tonal-palette is disabled. You can enable
it by setting enableTonalPalette
to true.
When you select a color in the color picker and tonal palette is enabled, a 15-shade Material-3 tonal-palette for the selected color will be generated. The palette always starts with black, tone 0 for the used seed color and ends in white, tone 100.
The official Material 3 Dart library is used to create the tonal palette from any selected color. The color you select functions a seed color to generate the tonal palette and might not itself be included and selected in the palette. You can click on any color in the generated palette to select and pick a color.
Selecting a color in the tonal palette, only selects the color in the palette; it does not update the palette. Only when you select a color from the other color sources in the picker, is that color used as key color, to seed and generate an updated color palette for the selected color.
For more info on the Material-3 Color system see the official guide.
The picker item size for tonal palette color indicator items is
10/13 the size of defined width and height. This is done to
as far as possible, try to match the width of the Primary Material Swatch
items total width. It has 10 colors, the M3 tonal palette has 15 colors.
The goal is to match their width when they are both shown. If you want the tonal
palette color indicator items to be the same size as the other color indicators,
set tonalColorSameSize: true
.
API reference: customColorSwatchesAndNames
To use the custom-color swatch picker, you have to define your own custom ColorSwatch
colors and pass them to the
picker via the customColorSwatchesAndNames
property. By default, there are no custom colors defined. If you
enabled the custom
picker and have not provided any custom color swatches, the picker will not be shown despite
being enabled, since it has no colors to show.
You can make ColorSwatch
objects with the Flutter SDK MaterialColor
or the MaterialAccentColor
classes by
providing swatch color shades for each index. Alternatively you can use the FlexColorPicker
helpers
ColorTools.createPrimarySwatch(color)
and ColorTools.createAccentSwatch(color)
by just giving it a single color
value. For createPrimarySwatch
the provided color will always be used as the base for the [500] index and
for createAccentSwatch
for as color for index [200], the rest of the index color shades are computed.
Please note that these helpers just produce lighter and darker shades of the provided color for lower and higher swatch indexes. If you give e.g., the
createPrimarySwatch
the same color value as a built-in Material primary color with index [500], you will not get the same swatch as the built-in Material primary color swatch.
To define color data to use with the customColorSwatchesAndNames
property, to start using the custom color picker,
first make a final Map with your custom ColorSwatch
objects, and their color names.
You decide what the colors are called. Here we use different methods make three custom colors.
final Map<ColorSwatch<Object>, String> customSwatches =
<ColorSwatch<Object>, String>{
const MaterialColor(0xFFfae738, <int, Color>{
50: Color(0xFFfffee9),
100: Color(0xFFfff9c6),
200: Color(0xFFfff59f),
300: Color(0xFFfff178),
400: Color(0xFFfdec59),
500: Color(0xFFfae738),
600: Color(0xFFf3dd3d),
700: Color(0xFFdfc735),
800: Color(0xFFcbb02f),
900: Color(0xFFab8923),
}): 'Alpine',
ColorTools.createPrimarySwatch(const Color(0xFFBC350F)): 'Rust',
ColorTools.createAccentSwatch(const Color(0xFFB062DB)): 'Lavender',
};
Then use the customSwatches
map in your color picker as value for the customColorSwatchesAndNames
property.
ColorPicker(
color: myColor,
onColorChanged: (Color color) => setState(() => myColor = color),
pickersEnabled: const <ColorPickerType, bool>{
ColorPickerType.both: false,
ColorPickerType.primary: true,
ColorPickerType.accent: true,
ColorPickerType.bw: false,
ColorPickerType.custom: true,
ColorPickerType.wheel: true,
},
customColorSwatchesAndNames: customSwatches, // Our custom swatch colors.
This will create three custom color swatches, using our "Alpine", "Rust" and "Lavender" custom names in the Custom swatch picker.
API reference: pickerTypeLabels
The picker labels have default English labels, you can override them to customize or translate the labels. You set the
labels by providing a ColorPickerType
key to String
value map with the picker labels you want to change with the
property pickerTypeLabels
. You only have to provide key-value pairs for the labels you want to change, omitted keys
will keep their default labels.
API reference: enableOpacity
You can enable a color opacity slider by setting enableOpacity
to true
. With the slider, you can adjust the opacity
of the selected color. You can adjust opacity from totally opaque at 100%, to totally transparent at 0%. The selected
color and the impact of the opacity value on it are visualized by the checkered gradient on the opacity slider,
and the selected color's opacity gradient on the slider. The thumb's position is over the resulting color's opacity
when applied over a background.
The slider thumb label only shows opacity value changes in 1% increments. However, the slider has 255 discrete steps, so there is a step for every alpha value in the resulting ARGB color value. If the color code value is enabled and set to a format that includes the alpha, you can see that the alpha value can be adjusted in single increments with the slider.
You cannot pass in opacity separately to the color picker to get a starting opacity value. If your passed in color
value has opacity in its alpha channel, it will automatically get used, but only if enableOpacity
is true. If it
is false, any opacity or alpha in the color value, or in a color pasted into the picker, is ignored and used
as opaque by applying alpha #FF to it.
API reference: showMaterialName, materialNameTextStyle, showColorName, colorNameTextStyle.
The color picker can be configured to show the selected color's Material color name and its selected shade index number.
It can also be configured to show a color name for any selected color based on the ColorTools.nameThatColor
function,
that uses a lookup list of 1566 color codes and their names. It finds the color that closest matches the selected
color on the list, and shows this as the selected color's name after the Material color name. You can also provide
the text style for these color name labels. If not provided they default to
Theme.of(context).textTheme.bodyMedium
.
API reference: Static color names
The Material color names are defined as static values with English defaults for all Material colors in ColorTools
.
You can modify these values by directly changing their static string values. You can do this in a function that you
call just once, or every time your app changes its translated locale and then
provide your own localized Material color names. For example:
[!NOTE] The "name that color" feature using the lookup from 1566 color names is only available in English and cannot be translated.
API reference: showColorCode, colorCodeHasColor, showColorValue, colorCodeTextStyle, colorCodePrefixStyle.
The color code field shows the RGB color value of the selected color. On the Wheel picker the field also functions as a HEX RGB color code entry field. The Wheel picker will move its indicators to show the color of the entered color code, as the entry is done for every entered or deleted character in the field.
By default, the code field has a grey background, but you can also configure it to use the current selected color as its background color. The color code field can also have a copy button as a suffix. This is enabled by default it allows you to copy the current color to the clipboard. There are different options for enabling copy-paste commands in the FlexColorPicker and configuring the copy format also shown as prefix in the color code field. These features are described in detail in the copy-paste actions and behavior chapter.
The TextStyle
of the color code display and entry field can be changed with colorCodeTextStyle
. It
defaults to Theme.of(context).textTheme.bodyMedium
, if not defined. There is also a separate style for the
color code prefix that can be changed with colorCodePrefixStyle
, if not defined it defaults to the same style as
colorCodeTextStyle
.
API reference: showRecentColors, maxRecentColors, recentColors, onRecentColorsChanged.
When showRecentColors
is enabled, the color picker shows recently selected colors in a list at the bottom of the
color picker. The list uses first-in, first-out to keep min 2 to max 20 colors (defaults to 5) on the recently
used colors list, the desired max value can be modified with maxRecentColors
.
Selecting a recently used color, moves the picker to the picker where the color is located and selects it again. If opacity is enabled, the opacity the color had when it was selected is also applied. Normally, when selecting colors and opacity is enabled, the value the opacity slider is at is kept. However, when selecting a recently used color, the opacity the color had when it was selected and added to the recently used colors list will be used.
Selecting a color on the recently used colors list will not move it first in the list. It will keep its current position. Selecting a color already on the list will not add it again. The currently selected color is not added to the list until you select a new current color.
There is also an optional callback onRecentColorsChanged
, that is called everytime a new color is added to the list,
with the complete current list of recently used colors. If the optional callback is not provided, then it is not called.
You can use this callback to save and restore the recently used colors.
To initialize the list when the color picker is created, give it a starting list with recentColors
.
This start list could be a list kept in state during the current app session. It is then used
when the color picker is created and re-opened to show the same recent colors used previously during the
session. The start list could also even have been persisted and restored from a previous session.
The live Web demo persists and restores the recently used colors-lists between
sessions, in addition to all the settings, you can use it as an example of how to do this.
API reference: title, heading, subheading, tonalSubheading, wheelSubheading, opacitySubheading, recentColorsSubheading.
You can provide custom heading widgets for the picker's toolbar title
, main heading
, shades selection color
subheading
, tonal palette tonalSubheading
and the wheelSubheading
, opacity slider
opacitySubheading
and subheading for the recently used
colors list recentColorsSubheading
. If a heading is null
, it is omitted. The headings can be any Widget,
but typically they are Text
widgets with a suitable style, as shown below.
The tonalSubheading
in the tonal palette added in version 2.3.0 is not shown in the example
image below, but it would be below the shade subheading
and equivalent to it.
The picker design APIs refer to properties that affect the size, shape and spacing of the individual color indicator Widgets inside the color picker, as well as the color wheel and opacity slider sizing.
The ColorIndicator Widget can also be used as a color indicator and selection widget outside the color picker. This is done in the default example, where it is used to show the selected color and also to open a dialog to modify the color.
API reference: height, width, borderRadius, hasBorder, borderColor, elevation, spacing, runSpacing.
The color items that show the available colors can be modified. Their height
, width
, borderRadius
plus their
elevation
, and if they have a border hasBorder
and what color the border is borderColor
(defaults to divider theme) can all be changed.
Additionally, the spacing
between the color box items and their runSpacing
when they wrap to more than one
row can be adjusted. The color picker items for the Material, Accent, B&W and Custom colors use a Wrap
widget for
their layout, as do shade colors, and the colors in recently used colors list.
API reference: wheelDiameter, wheelWidth, wheelHasBorder, borderColor.
The wheel color picker's wheelDiameter
, wheelWidth
and border can be modified. The borderColor
is
the same property as the color picker's color items' border, but it has its own enable/disable toggle
wheelHasBorder
(defaults to false). The color-wheel width must be from 4 to 50 dp, and it defaults to 16 dp. The
color-wheel diameter must be from 100 to max 500 dp, and it defaults to 190 dp.
API reference: opacityTrackHeight, opacityTrackWidth, opacityThumbRadius.
The opacity slider's height opacityTrackHeight
, width opacityTrackWidth
and thumb radius opacityThumbRadius
can be
adjusted, below some examples:
If the slider width is not defined, which it is not by default, it expands to fill available picker width. Its minimum allowed width is 150 dp. The slider height must be from 8 to 50 dp and thumb radius from 12 to 30 dp.
API reference: crossAxisAlignment, padding, columnSpacing.
The picker layout APIs deal with spacing of the elements in the color picker, their alignment and padding.
Use the properties crossAxisAlignment
, padding
and columnSpacing
to adjust the look of the color picker content.
The columnSpacing
refers to the additional vertical spacing between each element in the column used by the color
picker layout. The padding
and crossAxisAlignment
are as typically used in Flutter. Please note that
title
widget is not a part of the Column
body layout of the color picker, and it is not affected by the
crossAxisAlignment
property. You can think of the title
a bit like an app bar title. It is always start
aligned to leave enough space for one to four action buttons. The action buttons can optionally be enabled for the title bar,
and they always appear at the end.
API reference: enableTooltips
The enableTooltips
property defaults to true and enables all tooltips that are available in the color picker. If the
tooltips get in the way, you can disable them all by setting this property to false
. Why not consider providing a
property in your app that allows users to turn ON and OFF all the tooltips in the app? FlexColorPicker
includes this toggle to make this easy to implement when it comes to its own tooltip behavior.
The tooltip strings used in FlexColorPicker are all based on existing labels in Flutter SDK and by default use Material localizations and thus change with the locale. By doing this, they support all languages that Flutter does out of the box. You can still override the tooltip labels if so required and provide your own tooltip labels.
The following tooltips exist and use the default values shown in the table below.
Usage | English tooltip | Used MaterialLocalizations.of(context) |
---|---|---|
Copy button | Copy | copyButtonLabel |
Paste button | Paste | pasteButtonLabel |
OK button | OK | okButtonLabel |
Cancel button | Cancel | cancelButtonLabel |
Close button | Close | closeButtonLabel |
When the keyboard copy/paste shortcuts are enabled, the Copy and Paste tooltips automatically also receive platform-aware keyboard-shortcut info, after the localized tooltip label. On macOS ' (CMD-C)' is appended to the copy tooltip and ' (CMD-V)' is appended to the paste tooltip. On other platforms ' (CTRL-C)' is appended to the copy tooltip and ' (CTRL-V)' to the paste tooltip.
API reference: ColorPickerActionButtons
The API surface of the color picker was getting quite large. Therefore, two configuration classes are
used to configure additional less frequently used settings. The first one is the
ColorPickerActionButtons
used to define the color picker's
OK and Cancel action buttons, and their style when they are used by the built-in dialogs.
You use it by passing in a ColorPickerActionButtons
configuration to the ColorPicker()
's property actionButtons
:
ColorPicker(
actionButtons: const ColorPickerActionButtons(...),
);
You can define if OK and Close action buttons are on the top toolbar, or only in the dialog bottom actions
area. The top toolbar buttons are plain icon-only buttons. For the bottom dialog action buttons you can choose between
TextButton
, OutlinedButton
and ElevatedButton
for each button.
The used icons can be changed from default ones, as can their used tooltips. The labels on the bottom action buttons can also be changed. By default, they, like the tooltips, use Material localizations, so they work well enough out of the box for most locales. The bottom action buttons can also use the default or customized OK and Cancel icons as prefix icons to the labels. These icons are always shared with the corresponding icons defined for the top toolbar icon buttons.
The recommendation is to not use the top and bottom action buttons at the same time, but rather select one of the two options. The API does, however, allow us to use both, or even a mix and match. It is, for example, possible to show Cancel and OK actions at the bottom of the dialog, and also add just the 'x' close icon in the upper end corner of the dialog. This 'x' icon then also cancel closes the dialog as expected. This is a useful combination. Adding the OK icon button, by default a check icon, as a close button to the top toolbar is a bit unconventional, if you also have the OK button as a bottom action. Without it enabled, the OK and Close buttons on the toolbar are a nice and compact alternative to selecting color or cancelling the dialog.
The bottom action buttons and their style depend on their ambient theme.
There are more dialog action buttons design properties you can adjust, you can, for example, change the order of the OK and Cancel action, or have it be platform adaptive. By default, OK is on the right. Please see the ColorPickerActionButtons API reference for additional details.
API reference: ColorPickerCopyPasteBehavior
The ColorPickerCopyPasteBehavior
is the second configuration-class group. It is used to configure the desired
COPY-PASTE behavior of the color picker. You use it by passing in a ColorPickerCopyPasteBehavior
configuration to the ColorPicker()
's property copyPasteBehavior
:
ColorPicker(
copyPasteBehavior: const ColorPickerCopyPasteBehavior(...),
);
You can control if the picker has:
You can also:
Paste operation supports all RGB string formats defined by
ColorPickerCopyFormat,
but the copy format is only in the selected copyFormat
.
API reference: editFieldCopyButton
The color code display and entry field suffix color copy icon button are enabled by default. This
button existed already in version 1.x. It can now if so desired be removed by setting
ColorPickerCopyPasteBehavior.editFieldCopyButton
to false.
When ctrlC
and ctrlV
properties are set to true
, by default they are, a CTRL/CMD-C keyboard press on a
desktop keyboard will copy the currently selected color's RGB color code to the clipboard. A CTRL/CMD-V will
paste the current clipboard text into the picker. The color picker will then try to parse the pasted value as a color
value and move to display the pasted color with the most suitable available picker. The CTRL keyboard modifier is used on
Windows and Linux desktop OS, and the CMD modifier is used on macOS and iOS.
When enabled, the keyboard copy color shortcuts work when one of the ColorPicker's focusable widgets has focus. These include the color indicators, color field, buttons, and the picker selector, as well as the color wheel. When the picker is used in a modal dialog, one of its widgets will typically always have focus. If the picker is used in layouts on the main surface, where other widgets may have focus, the keyboard shortcuts will not work until one of the color picker's focusable widgets gets focus.
When the keyboard copy/paste shortcuts are enabled, the Copy and Paste tooltips by default also receive platform-aware keyboard-shortcut info. After the localized default tooltip label, on macOS ' (CMD-C)' is appended to the copy tooltip and ' (CMD-V)' is appended to the paste tooltip. On other platforms ' (CTRL-C)' is appended to the copy tooltip and ' (CTRL-V)' to the paste tooltip. This is shown in the example in the next chapter.
API reference: copyButton, copyIcon, copyTooltip, pasteButton, pasteIcon, pasteTooltip.
You can show a copy and paste action icon button in the picker's top toolbar end by setting copyButton
and
pasteButton
to true
. You change their default icons, that are Icons.copy
and Icons.paste
, by defining the
properties copyIcon
and pasteIcon
. Their tooltips can also be changed.
The copyTooltip
defaults to MaterialLocalizations.of(context).copyButtonLabel
. If CTRL-C keyboard shortcut
copying is also enabled, the string ' (CTRL-C)' is added on Linux and Windows platforms and on macOS ' (CMD-C)'
is added.
The pasteTooltip
defaults to MaterialLocalizations.of(context).pasteButtonLabel
. If CTRL-V keyboard shortcut
copying is also enabled, the string ' (CTRL-V)' is added on Linux and Windows platforms and on macOS ' (CMD-V)'
is added.
API reference: secondaryMenu, longPressMenu, secondaryOnDesktopLongOnDevice.
The FlexColorPicker provides a menu option for copying and pasting colors from and to the picker. You can enable a context like COPY-PASTE menu that can be triggered either via a long press or secondary mouse click, typically the right mouse button.
The secondary right click is often a good option on Windows and Linux desktop apps, to some extent it may also work on desktop web browsers. However, desktop browsers' built-in right-click menu also tends to get triggered by it. This menu may get in the way of the color picker's COPY-PASTE menu when secondary click is used in a desktop Web browser. On touch-only devices, or other use cases when a mouse right click is not optimal, the long press option to show the COPY-PASTE menu may work better.
Set property secondaryMenu
to true
(defaults to false), to enable using secondary button click anywhere in
the color picker to open up the COPY-PASTE context menu.
Set property longPressMenu
to true
(defaults to false) to enable using long press anywhere in the color
picker, to open up the COPY-PASTE context menu.
Set property secondaryOnDesktopLongOnDevice
to true
(defaults to false), to enable using long press in the color
picker to open up the COPY-PASTE context menu on iOS and Android touch devices. This allows you to still use secondary mouse button click on desktop platforms on Windows, Mac and Linux, as well as on desktop-based web browsers.
Set property secondaryOnDesktopLongOnDeviceAndWeb
to true
(defaults to false), to enable using long press in the color
picker, to open up the COPY-PASTE context menu on Web, iOS and Android touch devices. While using secondary mouse button
on desktop platforms Windows, Mac and Linux, but not if it is a desktop web app.
Due to secondary-button on desktop Web browsers often activating the browser's own secondary-button context menu, the
secondaryOnDesktopLongOnDevice
option may not be ideal for desktop web browsers. You may want to usesecondaryOnDesktopLongOnDeviceAndWeb
option instead to avoid right-click menus on web desktop automatically, and thus automatically prefer long press on it as well.
If you want to style and customize the look of the popup-menu, it can also be done. Please refer to the following APIs menuThemeData, menuWidth, menuItemHeight, and menuIconThemeData for more information.
API reference: copyFormat, parseShortHexCode, editUsesParsedPaste, snackBarParseError, snackBarMessage, snackBarDuration, feedbackParseError.
copyFormat
The color code display and edit field's value can be shown in five different formats by the setting the
copyformat
enum
ColorPickerCopyFormat
to desired format value. The copyFormat
also defines the received string format of the copied RGB value when
any of the copy functions are used. It defaults to ColorPickerCopyFormat.dartCode
.
ColorPickerCopyFormat | Resulting format |
---|---|
dartCode | Flutter Hex RGB format '0xAARRGGBB' (default) |
hexRRGGBB | Hex RGB format with no alpha 'RRGGBB' |
hexAARRGGBB | Hex RGB format with alpha 'AARRGGBB' |
numHexRRGGBB | Web Hex RGB format with a leading num # sign and no alpha '#RRGGBB' |
numHexAARRGGBB | Web Hex RGB format with a leading num # sign and alpha '#AARRGGBB' |
When pasting color RGB text string values into the color picker, any of the above formats are always accepted and parsed to its color value.
The color picker's paste parser also filters out none valid HEX code related characters from the string, and truncates it to the max length of the above formats from the right (end) side! Partial values like for example '0', 'aC', '#334' and '0xFF34' are also allowed and are interpreted as being right aligned in the complete 8-char hex code.
If alpha values are not included in a pasted hex char string, it is always set to 'FF'. If alpha is included in the pasted color value, but alpha via enableOpacity is not enabled for the color picker, then the alpha value included in the pasted color string value will be replaced with 'FF' or fully opaque.
parseShortHexCode
The color picker's paste parser can optionally also interpret 3-char hex code as done by CSS/WEB. This is enabled by
setting parseShortHexCode
to true
(defaults to false). When true, the hex color code paste action and field
entry parser will interpret short three character web hex color codes like when using CSS/WEB. This results in
short HEX RGB color codes, like 123, ABC, F0C and 5D1 being interpreted as 112233, AABBCC, FF00CC and 55DD11.
editUsesParsedPaste
The color code entry field can also be set to use the paste parser by setting editUsesParsedPaste
to true
(defaults
to false). When true, the color code entry field uses the paste parser for keyboard paste shortcuts.
A standard text field keyboard paste shortcut, will paste whatever text is in the copy-paste buffer into the field.
This is the false
default behavior here too, with the exception that the field only accepts valid hex value input
chars (0–9, A–F). It thus always filters out and pastes only the acceptable input characters from the paste buffer.
When editUsesParsedPaste
property is true
, the edit field will use the same color paste value parser used
by the other paste actions when the input field is not in focus. This results in a paste action in the entry field that
always fully replaces the content with the parsed color value of the pasted string data. It does not paste in the
string in the paste buffer into the text field, it changes it to its parsed value, converted back to a string.
Currently, this setting only impacts CTRL-V and CMD-V keyboard shortcut
pasting on desktops. The paste on Android and iOS are not intercepted when this setting is true. The false setting is
equivalent to past versions (1.x) default behavior when pasting strings into the code entry field.
Setting editUsesParsedPaste
to true, may be preferred for a more consistent paste experience in the picker.
snackBarParseError
Set snackBarParseError
to true
, to show a snack bar paste parse error message when pasting something that
could not be parsed to a color value, into the color picker. A paste parse error occurs when something is pasted
that cannot be parsed to a color value.
snackBarMessage
The snackBarMessage
defines the text message label shown in the paste parse error snack bar. The snackBarMessage
label is shown in the snack bar when there is a paste parse error, and snackBarParseError
is true.
If the snackBarMessage
is not defined (is null), it defaults to the combination of the two Material localization
labels pasteButtonLabel
: invalidDateFormatLabel
. In English, this will say
Paste: Invalid format. The Snackbar
, uses the closest ambient theme with SnackBarThemeData
for its theming.
Below an example of a copyformat
, parseShortHexCode
, editUsesParsedPaste
and snackBarParseError
configuration,
and a snack bar parse error message.
snackBarDuration
The duration the paste parse error snack bar message is shown can be set via snackBarDuration
. It defaults to
const Duration(milliseconds: 1800)
.
feedbackParseError
By setting feedbackParseError
to true the device will vibrate, make an audible click sound or an alert sound on some
platforms, when a paste parse error occurs.
This feature is experimental, its support is very limited on most platforms in Flutter. If Flutter SDK some day
supports the Material Sound Guide sounds, this feature can be improved with better sound effects. Currently, it cannot
be improved without importing none SDK plugins/packages to make sounds. This package strives to work without any
plugins or packages, so it will not add any none Flutter SDK imports. (Defaults to false
).
API reference: onColorChanged, onColorChangeStart, onColorChangeEnd, onRecentColorsChanged.
The onChange callbacks inform you about color selection changes the user is doing in the color picker, as they
are happening. Only the onColorChanged
callback is required, the other callbacks can be omitted if they are
not needed. If they are null, they will not be called.
onColorChanged
A required ValueChanged<Color>
callback, called when user selects a new color with the selected new color value.
Called every time, the color value changes via a color selection click. When operating thumbs on the color wheel, or
transparency sliders, or entering a new character in the color code field. Changing which picker-type is viewed does not
trigger this callback, it is not triggered until a color in the viewed picker is selected.
onColorChangeStart
Optional ValueChanged<Color>
callback. Called when user starts color selection with current color value, before
the new color selection is applied. When clicking a new color in color items, the color value before the selected
new value was clicked is thus returned. It is also called with the current color, when the user starts the interaction
on the color wheel, or the transparency slider.
onColorChangeEnd
Optional ValueChanged<Color>
callback. Called when user ends color selection with the new color value.
When clicking a new color on color items, the clicked color is returned at once, as the change ends directly after first click.
The callback's main purpose is, when it is called with the resulting color value, when the user ends the interaction on
the color-wheel or the transparency slider, to inform us when such interaction ended. The
onColorChanged
and onColorChangeEnd
will always end with the same returned
color value, but onColorChangeEnd
only when the interaction on the wheel and sliders have ended, with only the final
result from the interaction.
If you are using a state logging solution in your application, you can use the start and end
events to get the current selected color state when the change starts. Then store the result when the
user has finished changing the color and only if the color value was different. This is useful on the wheel and
opacity slider operations, as they will generate a lot of onColorChanged
events while they are operated, which you
may not want to log. If it is applicable to the use-case, then using the showColorPickerDialog
function described
here, is another way around this when logging is used.
It is worth noticing that for keyboard color code entry, as each entry also changes the selected color interactively for every entered character, we cannot know when the editing is actually done. Thus, keyboard entries generate start and end events for every char input, just as when selecting a color by clicking on direct color items or when pasting in a new color.
You can use the LIVE web example to observe and study the behavior of the above callbacks when you use the picker. The demo includes trackers that show their behavior.
onRecentColorsChanged
Optional ValueChanged<List<Color>>
callback that returns the current list of recently selected colors.
This optional callback is called every time a new color is added to the recent colors list with the complete current
list of recently used colors. If the optional callback is not provided, then it is not called. You can
use this callback to save and restore the recently used colors. To initialize the list when the color picker
is created, give it a starting value via recentColors
. This could be a list kept just in state during
the current app session, or it could have been persisted and restored from a previous session.
The FlexColorPicker comes with two built-in dialogs. You can also make your own custom dialog by
including the ColorPicker()
in your own dialog or overlays designs. In this chapter we will look at the two built-in
dialogs. They are really using the same dialog under the hood, but they are intended different use cases.
API reference: showPickerDialog
This dialog allows you to track the ColorPicker's different onChange callbacks when the dialog is open, as colors are being manipulated, and to react to the changes as they happen. You can use this to interactively change color properties of the application's Widgets and even its entire theme. You can see the effect of changes applied as a new color is selected in the dialog picker, even while dragging the wheel and sliders.
The showPickerDialog
dialog demo in the default example app shown earlier here
explains how to use the built-in
ColorPicker(...).showPickerDialog
method.
The disadvantage of this dialog is that you have to maintain the state yourself. You have to store the color before you open the dialog, and restore this color if the dialog is canceled, instead of a color selected. The API can also be a bit cumbersome to use. The above example demonstrates how to do it.
API reference: showColorPickerDialog
The showColorPickerDialog
function is often simpler to use. Pass in a build-context for the dialog, and the
required start color value. Call the function with needed color picker and dialog setup properties, and
await for it to return the selected color when the dialog is closed.
If no color is selected, when the dialog is canceled or dismissed, then it just returns the passed in start color.
This picker might be simpler to use in many scenarios. However, it cannot use the feature where colors and
themes can be updated in the background behind the dialog, as colors are selected in it, before the dialog is
even closed. It also cannot return the list of recently selected colors, but you can still give it a starting
set of recently selected colors. Potentially the callback for the recently used colors lists could be added to
the showColorPickerDialog
's exposed APIs, it is however currently not exposed.
In many cases, when you just need to open a picker dialog to select a color and move on, this
version offers a simpler API for that. Under the hood, it is just a wrapper for the other version with the on change
callbacks. It thus shares all other properties and features with the ColorPicker
, combined with
its showPickerDialog
method.
The showColorPickerDialog
dialog demo in the default example app shown earlier,
explains how to use the built-in
ColorPicker(...).showColorPickerDialog
function.
Since the properties elevation
and title
, in the showPickerDialog
method would collide with the same
named ones in the ColorPicker
, the dialog's elevation and title in showColorPickerDialog
are instead
called dailogElevation
and dialogTitle
. This is to avoid name conflicts when they are
present in the same function.
FlexColorPicker works on all Flutter platforms, Android, iOS, Web, Windows, macOS and Linux. Here is an example of the demo application running on Windows desktop.
The live Web demo is an example of it running and being used in a Web build. For the major part, the color picker runs well with either Flutter Web renderer, HTML or CanvasKit.
If the color picker's opacity slider feature is used on WEB builds enableOpacity: true
, then you
may prefer build using the SKIA canvaskit renderer only. The opacity slider uses ImageShader
,
a Flutter API that is not available on html builds in older Flutter versions. It was not
available not in stable version 2.2.1.
flutter run -d chrome --web-renderer canvaskit
flutter build web --web-renderer canvaskit
[!NOTE]
UPDATE Feb 18, 2022: When using Flutter stable version 2.10.1, theImageShader
API seems available and working also when using --web-renderer html, build. However, if you run into issues with the opacity slider on web builds, prefer using canvaskit instead of auto or html renderer when you use theColorPicker
in web apps and enable the opacity slider.
The FlexColorPicker goes a bit further than just working on web and desktop builds. For example, pick item focusing behaves as can be expected. The picker supports keyboard navigation and control selection and control activation, especially when it is used in a dialog where other controls on the screen do not affect the intended keyboard navigation order. As mentioned in the API guide, if the picker is so configured, it also has keyboard shortcuts for copy and paste commands, that even adapt to the used desktop platform.
The wheel-picker cannot be operated with just a keyboard, it needs a mouse or touch control. It will remain so, as it is not a design well suited for keyboard control. It is designed to require a mouse or touch-input to be operated.
The opacity slider can be operated via keyboard controls too. Future picker options may offer additional, advanced color picker types, designed using only sliders for selecting any custom color. This design will be able to use keyboard controls to define and select any color.
The currently used color picker type selection control is based on the CupertinoSlidingSegmentedControl
widget.
It unfortunately does not support keyboard control. A future version may include additional picker-type
selection controls that support keyboard navigation and picker "tab" selection. When such controls are added, the
current version will remain available as default for backward compatibility.
There are more configuration options available in the ColorPicker
than those described in the above
API guide, please use the complete API doc reference for
additional information.
The source code of the live Web example is included in the package example folder, in "example/lib/demo". By studying it, you can see a practical example of how to use all the features it uses.
The live Web demo also has tooltips showing the used API behind every demonstrated interactive control. This can be used as a quick reference to find the used APIs as you interactively try the Web example.
Happy color picking!