Describe the location in the code your question is aboutGetAllMeleeModifiers.ToHit.GetAllMeleeModifiers, method GetAllMeleeModifiers(Mech, ICombatant, Vector3, MeleeAttackType)
What is the question you have about this code?
It does not include ToHit.GetStoodUpModifier, which is present in BattleTech.UI.CombatHUDWeaponSlot.UpdateToolTipsMelee(ICombatant).
This can be verified by getting knocked down and then see the melee tooltip. It will say "STOOD UP +4" but total modifier lacks the +4.
Leave any additional comments here
Vanilla fix should be as simple as adding one line and changing the sum.
Bug is patched inAIM mod v2.0 which use a unified modifier factor list to make sure actual modifier is same as tooltip modifier, provided that inputs are same.
Describe the location in the code your question is about
GetAllMeleeModifiers.ToHit.GetAllMeleeModifiers
, methodGetAllMeleeModifiers(Mech, ICombatant, Vector3, MeleeAttackType)
What is the question you have about this code? It does not include
ToHit.GetStoodUpModifier
, which is present inBattleTech.UI.CombatHUDWeaponSlot.UpdateToolTipsMelee(ICombatant)
.This can be verified by getting knocked down and then see the melee tooltip. It will say "STOOD UP +4" but total modifier lacks the +4.
Leave any additional comments here Vanilla fix should be as simple as adding one line and changing the sum.
Bug is patched in AIM mod v2.0 which use a unified modifier factor list to make sure actual modifier is same as tooltip modifier, provided that inputs are same.