message entity {
required uint64 id = 1;
required vector2 position = 2;
optional vector2 velocity = 3; // doesn't work as OPTIONAL and VECTOR2 in this message. investigate!
required float rotation = 4;
}
In Godot:
Invalid call. Nonexistent function 'get_x' in base 'Nil'.
Workaround to just require velocity or remove it from the message altogether. Not ideal!
In Godot:
Workaround to just require velocity or remove it from the message altogether. Not ideal!