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samjudge
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tower-0
My first attempt at unity
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added new factories. fixed a couple bugs related to them.
#40
samjudge
closed
7 years ago
0
redid how it works. propeties not set via inspector. remade factory f…
#39
samjudge
closed
7 years ago
0
drop items from inventory, not death action
#38
samjudge
opened
7 years ago
1
Make config loaders
#37
samjudge
closed
7 years ago
2
config loader for unitfactory added
#36
samjudge
closed
7 years ago
0
new assents
#35
samjudge
closed
7 years ago
0
stairs added, can now decend to a new level (bound to `n` key)
#34
samjudge
closed
7 years ago
0
New items
#33
samjudge
closed
7 years ago
0
New items
#32
samjudge
closed
7 years ago
0
Add Spectre Enemy
#31
samjudge
opened
7 years ago
1
Seperated Level From GAME logic
#30
samjudge
closed
7 years ago
0
improved ATU system. Chickens now pose a threat (need dagger to kill …
#29
samjudge
closed
7 years ago
0
Los fix
#28
samjudge
closed
7 years ago
0
HP and MP bars are backwards
#27
samjudge
closed
7 years ago
0
Inventory equipment
#26
samjudge
closed
7 years ago
0
Improved inv
#25
samjudge
closed
7 years ago
0
Add Chicken + Dagger + Sword Items
#24
samjudge
closed
7 years ago
6
Ui inventory
#23
samjudge
closed
7 years ago
0
UIInventory System
#22
samjudge
closed
7 years ago
6
Inventory Update, new GUI icons, Sight Skill LOS fix
#21
samjudge
closed
7 years ago
0
Added AStarPathFindNoWalls, an extension that takes into account wall…
#20
samjudge
closed
7 years ago
0
Allow for sight around corners
#19
samjudge
closed
7 years ago
1
Make HP bars invisible if out of LOS
#18
samjudge
closed
7 years ago
1
Dumb AStar Search Algorithm
#17
samjudge
closed
7 years ago
1
Add Chicken Enemy
#16
samjudge
closed
7 years ago
0
Astarchickens
#15
samjudge
closed
7 years ago
0
Problem with CastSkillToPointTarget
#14
samjudge
closed
7 years ago
1
Add Enemy LoS Check [Retroactive]
#13
samjudge
closed
7 years ago
0
Enemy los (small change)
#12
samjudge
closed
7 years ago
0
Create Wrapper For Walls + Their Shadow Blocker
#11
samjudge
opened
7 years ago
0
Walls now block light correctly. Better visuals for doors. Rooms gene…
#10
samjudge
closed
7 years ago
0
Procedural generator
#9
samjudge
closed
7 years ago
0
Add Doors
#8
samjudge
closed
7 years ago
1
Make HPBars always render on top
#7
samjudge
opened
7 years ago
0
Make Light Follow Player
#6
samjudge
closed
7 years ago
0
Add Player LoS
#5
samjudge
closed
7 years ago
1
Add Procedural Map Generation For Dungeon
#4
samjudge
opened
7 years ago
5
GameActions added in Unit's Start() are not present in Unit's ActionManager
#3
samjudge
closed
7 years ago
0
Add Stairs as a terrain type
#2
samjudge
opened
7 years ago
1
Add Class GameActionMeleeHit, replacing the fixed damage output done by GameActionAttackMove
#1
samjudge
closed
7 years ago
0