UnityScript language support for Atom. It uses 99.8% the patterns from language-javascript. Minor changes, such as the use of ToString() instead of toString().
The snippets are pretty straight forward organized. It is not intended to be a code completion package, but to prevent your UnityScript syntax highlighting breaks when Atom considers it as everyday JavaScript (which it is not...). And as I am lazy combined with UnityScript requiring explicit definitions, these snippets were born.
UnityScript language is a great language. UnityScript is a proprietary language, and it doesn't follow any concrete specification; it is modified at the will of the Unity developers. Let's say it feels like JavaScript.
Right. See all snippets in the Settings of this package - or be a hero and see snippets/language-unityscript.cson.
x
is the first character to type to have a sad form of code completion on common Unity data types.
u
is the first character to type to have those data types be prefixed by a colon.
pv
are first to type to have those data types be declared public.
ppv
are first to type to have those data types be declared private.
mc
are a sad excuse to type for some quick Mecanim parameters at this moment.
ppv
are first to type to have those data types be declared private.
ue#
is one of the directives you can type with the # as suffix.
m
is the first character to type to get a quick MonoBehaviour function.
You should have fun with go
, tr
, gc
and dl
. Like all snippets in atom, press TAB to play.
Feel free to change, fork or whatever makes you happy. I didn't found anything in the package list when I started on this. Would love to see improvements here and there, as Atom is just my favorite editor for any kind of coding. It is not that I believe MonoDevelop sucks, but that Atom rules.
Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for OSX, Linux, Windows, consoles, mobile devices and websites. This is not an official package from Unity.