[x] Scale up oil/fuel power, sinking the rubber produced and scaling up the plastic to the final amount required
[x] Upgrade electronics factory to produce super computers and other AI functionality.
[x] Use the AI limiters to create smart splitters and put them on refinery output to ensure fuel runs continuously (should have done this in phase 3)
[x] Connect Oil, Sulfur and Coal to make rifles and filters (should have done this in phase 3)
[x] Start AI factory
[x] Scale up Quartz
[x] Create a plastic water sink (scale up plastic for this)
[x] Create priority power switches to prioritize power, then items supporting power (e.g, coal, plastic, or nuclear production), then supporting factories, then space elevator factories
[ ] My mall isn't being built out. Think about a way to have a separate mall network - perhaps a separate train network to get parts to the mall?
[ ] Should there be a weapons factory?
[ ] Remember to use signs to label factory outputs. Doh!
[ ] I think the AL factory might need be split into two - one to make Ingots, the other to make finished products.
[ ] Create a map of every factory and the number of train spots they need for imports and exports
[ ] Add train stations and inputs and outputs with a checklist to each factory
[ ] Should anything be created in the steel factory? Maybe just steel beams and Steel pipes? Encased beams? Maybe it should all be in the iron factory?
[ ] Taking in 360 Crude oil (with pipe Mk2), into 12 Refineries producing Rubber and Heavy Oil - sinking the rubber, and processing the Oil into Fuel - to power - works really really well to produce 1310MW. (690MW power usage, powering 8 fuel stations (250MW*8 = 2000MW)