:arrows_clockwise: Updating LuaRT
If you have already installed LuaRT and want to update to latest release version, you can use one of those two methods :
- Run the
LuaRT Update
application from the Windows Start menu- From the
File
menu ofLuaRT Studio
, chooseCheck for LuaRT update
The preferred way to install LuaRT is to download the latest release package available on GitHub, and run the setup executable. It will install the LuaRT binaries, create the Windows Start menu shortcuts for the IDE and REPL, and update the PATH system variable. It's the easiest and fastest way to start developing with LuaRT.
All you need to build LuaRT from sources is a valid installation of Visual C++ compiler (Mingw-w64 GCC compiler is supported but is deprecated and might be removed in next releases). Before proceeding, be sure to have a valid Visual Studio (Build Tools, Community, Professional or Enterprise) installation. Release packages are built using Visual Studio Build Tools 2022.
First open a console using x86 Native Tools Command Prompt
(for LuaRT x86) or x64 Native Tools Command Prompt
(for LuaRT x64) shortcuts in your Windows Start menu.
Then clone the LuaRT repository (or manualy download the repository but don't forget submodules in the tools\
folder) :
git clone --recurse-submodules https://github.com/samyeyo/LuaRT.git
Go to the \src
directory and type nmake
:
nmake
: Build LuaRT library and executable nmake debug
: Build debug versions of LuaRT library and executablesnmake clean
: Clean all the generated binaries[!CAUTION]
Building LuaRT with Mingw-w64 toolchain is now deprecated since LuaRT 1.8.0This compiler cannot be used to build LuaRT anymore
Building LuaRT from sources using the Mingw-w64 GCC compiler is deprecated and might be removed in next releases. Compilation have been successfully reported for Mingw-w64 GCC 8.1.0, Mingw-w64 GCC 11.2.0 and Mingw-w64 GCC 12.2.0 (ie the latest Mingw-w64 10.0.0 runtime).
First clone the LuaRT repository (or manualy download the repository but don't forget submodules in the tools\
folder) :
git clone --recurse-submodules https://github.com/samyeyo/LuaRT.git
Then go to the \src
directory and type one of the following commands : make
, or make -j4
to speed up the compilation on multicore CPU:
make
: Build LuaRT library and executable using the default x64 platformmake -j4
: Speed up building with multithreaded compilationmake PLATFORM=x86
: Build LuaRT library and executable using the x86 platformmake debug
: Build debug versions of LuaRT library and executable using the default x64 platformmake PLATFORM=x86 debug
: Build debug versions of LuaRT library and executable using the default x86 platformmake clean
: Clean all the generated binariesIf everything went right, the \bin
folder will contain the LuaRT toolchain :
lua54.dll
: the LuaRT shared library, ABI compatible with the standard lua54.dllluart.exe
: the LuaRT console interpreterwluart.exe
: the desktop LuaRT interpreterluart-static.exe
: the LuaRT console interpreter, without lua54.dll
dependencywluart-static.exe
: the desktop LuaRT interpreter, without lua54.dll
dependencyrtc.exe
: the Lua script to executable compilerwrtc.exe
: the GUI front-end for rtcYou must now add the \bin\
directory to the system PATH (set it accordingly to your LuaRT path), for example :
SET PATH=%PATH%;"C:\LuaRT\bin"
luart.exe [-e "statement"] [filename] [arg1 arg2...]
wluart.exe [-e "statement"] [filename] [arg1 arg2...]
-e "statement"
Executes the Lua statement in double quotes and exits.
filename [arg1 arg2...]
Loads and executes the Lua script in "filename", with optional arguments (each will be available in the global table arg in Lua).
To get started with LuaRT and make your first steps, follow the Getting started tutorial
There have been many hours of hard work put into LuaRT. Your support will be greatly appreciated!
LuaRT is copyright (c) 2024 Samir Tine. LuaRT is open source, released under the MIT License. See full copyright notice in the LICENSE.txt file.