league-client is a python package to communicate with riot servers
We are actively developing 2.x.x version of this package, if you need the documentation or code of old version, please refer 1.x.x branch.
pip install -U league-client ucaptcha
from ucaptcha import solve_captcha
from league_client.constants import LEAGUE_CLIENT_AUTH_PARAMS
from league_client.constants import RIOT_CLIENT_AUTH_PARAMS
from league_client.rso.auth import get_entitlements_token
from league_client.rso.auth import get_ledge_token
from league_client.rso.auth import get_login_queue_token
from league_client.rso.auth import get_summoner_token
from league_client.rso.auth import login_using_credentials
from league_client.rso.auth import login_using_ssid
from league_client.rso.auth import process_access_token
from league_client.rso.constants import DISCOVEROUS_SERVICE_LOCATION
from league_client.rso.constants import LEAGUE_EDGE_URL
from league_client.rso.constants import PLAYER_PLATFORM_EDGE_URL
from league_client.rso.constants import InventoryTypes
from league_client.rso.inventory import get_inventory_data
from league_client.rso.inventory import get_inventory_data_v2
from league_client.rso.inventory import get_inventory_token
from league_client.rso.inventory import get_inventory_token_v2
from league_client.rso.missions import get_missions
from league_client.rso.party import get_party_data
from league_client.rso.party import get_party_id
from league_client.rso.party import get_party_restrictions
from league_client.rso.rank import get_rank_data
from league_client.rso.rank import get_ranked_overview_token
from league_client.rso.userinfo import get_userinfo
# captcha_solver is a function that takes rqdata and sitekey as arguments
# and should return a token, ucaptcha is used here, but you can use your
# custom code here
def captcha_solver(rqdata: str, sitekey: str) -> str:
return solve_captcha(
"capmonster", # other captcha service might not work
"...",
sitekey,
"https://authenticate.riotgames.com/?client_id=lol&locale=en_US&method=riot_identity&platform=windows",
rqdata=rqdata,
)
# use riot client auth for basic stuffs like
# riot id, account id, etc
params = RIOT_CLIENT_AUTH_PARAMS
# use league client auth params if you need to parse
# league client data like rank, match history, missions, loot, etc
params = LEAGUE_CLIENT_AUTH_PARAMS
# login using credentials
(
ssid,
clid,
access_token,
scope,
iss,
id_token,
token_type,
session_state,
expires_in,
) = login_using_credentials(
"username",
"password",
captcha_solver,
params=RIOT_CLIENT_AUTH_PARAMS,
proxy="proxy",
)
# or login using session id, if you have already logged in once
# recommended to avoid rate limit
(
ssid,
clid,
access_token,
scope,
iss,
id_token,
token_type,
session_state,
expires_in,
) = login_using_ssid(ssid, clid, params)
# puuid, region and account_id can be parsed from access_token
puuid, region, account_id = process_access_token(access_token)
# use region to find
# - player_platform_edge_url
# - discoverous_service_location
# - league_edge_url
player_platform_edge_url = PLAYER_PLATFORM_EDGE_URL[region]
discoverous_service_location = DISCOVEROUS_SERVICE_LOCATION[region]
league_edge_url = LEAGUE_EDGE_URL[region]
# parse userinfo from access_token,
# returns json if riot client params is used
# returns jwt token if league client params is used
userinfo = get_userinfo(access_token)
# {'country': 'usa', 'sub': '...', 'lol_account': {'summoner_id': ..., 'profile_icon': ..., 'summoner_level': ..., 'summoner_name': ''}, 'email_verified': ..., 'player_plocale': ..., 'country_at': ..., 'pw': {'cng_at': ..., 'reset': ..., 'must_reset': ...}, 'lol': {'cuid': ..., 'cpid': '...', 'uid': ..., 'pid': '...', 'apid': ..., 'ploc': '...', 'lp': ..., 'active': ...}, 'original_platform_id': '...', 'original_account_id': ..., 'phone_number_verified': ..., 'photo': '...', 'preferred_username': '...', 'ban': {'restrictions': []}, 'ppid': ..., 'lol_region': [{'cuid': ..., 'cpid': '...', 'uid': ..., 'pid': '...', 'lp': ..., 'active': ...}], 'player_locale': '...', 'pvpnet_account_id': ..., 'region': {'locales': ..., 'id': '...', 'tag': '...'}, 'acct': {'type': ..., 'state': '...', 'adm': ..., 'game_name': '...', 'tag_line': '...', 'created_at': ...}, 'jti': '...', 'username': '...'}
# parse tokens
entitlements_token = get_entitlements_token(access_token)
login_queue_token = get_login_queue_token(
access_token,
str(userinfo),
entitlements_token,
region,
player_platform_edge_url,
)
ledge_token = get_ledge_token(
login_queue_token,
puuid,
region,
player_platform_edge_url,
)
summoner_token = get_summoner_token(
ledge_token,
puuid,
region,
league_edge_url,
)
# inventory data & tokens, v1 & v2
# set inventory_types to List[InventoryTypes], as required
# required inventoryTypes can be found in function definition
# eg. get_party_data requires
# inventoryTypes = ["CHAMPION", "CHAMPION_SKIN", "SKIN_BORDER", "SKIN_AUGMENT"]
inventory_data = get_inventory_data(
ledge_token,
puuid,
account_id,
discoverous_service_location,
league_edge_url,
[InventoryTypes.champion, InventoryTypes.champion_skin],
)
inventory_token = get_inventory_token(inventory_data)
inventory_data_v2 = get_inventory_data_v2(
ledge_token,
puuid,
account_id,
discoverous_service_location,
league_edge_url,
[InventoryTypes.queue_entry],
)
inventory_token_v2 = get_inventory_token_v2(inventory_data_v2)
# inventory_data_v1/v2 =
# {
# "sub: "...",
# "items": {
# "InventoryTypes.champion": [...],
# "InventoryTypes.skin_border": [...],
# ...
# }
# ...
# }
# examples:
# inventoryTypes = ["EVENT_PASS"]
event_pass_inventory_token = get_inventory_token(
get_inventory_data(
ledge_token,
puuid,
account_id,
discoverous_service_location,
league_edge_url,
inventory_types=[
InventoryTypes.event_pass,
],
)
)
# inventoryTypes = ["CHAMPION_SKIN"]
champion_skin_inventory_token = get_inventory_token(
get_inventory_data(
ledge_token,
puuid,
account_id,
discoverous_service_location,
league_edge_url,
inventory_types=[
InventoryTypes.champion_skin,
],
)
)
# parse missions
missions = get_missions(
ledge_token,
league_edge_url,
[event_pass_inventory_token, champion_skin_inventory_token],
str(userinfo),
)
# missions =
# {
# "playerMissions: [
# {
# "title": ...,
# "status": ...,
# ...
# }
# ],
# "playerSeries": [
# {
# "title": ...,
# "status": ...,
# ...
# }
# ],
# }
# parse rank data
rank_data = get_rank_data(
ledge_token,
league_edge_url,
)
# rank_data =
# {
# "queues: [
# {
# "queueType": "RANKED_SOLO_5x5",
# "tier": "GOLD",
# "rank": "II",
# "wins": 11,
# "losses": 2,
# "highestTier": "GOLD",
# "highestRank": "IV",
# "previousSeasonHighestTier": "PLATINUM",
# "previousSeasonHighestRank": "III",
# ...
# },
# ...
# ],
# ...
# }
ranked_overview_token = get_ranked_overview_token(
rank_data,
)
# parse party data
party_data = get_party_data(
ledge_token,
league_edge_url,
puuid,
account_id,
region,
id_token,
entitlements_token,
str(userinfo),
summoner_token,
ranked_overview_token,
inventory_token, # champion, champion_skin, skin_border, skin_augment
inventory_token_v2, # queue_entry
)
party_id = get_party_id(party_data)
party_restrictions = get_party_restrictions(
ledge_token,
league_edge_url,
party_id,
)
# party_restrictions =
# {
# "partyRestrictions: [
# {
# "accountId": ...,
# "reason": "TFT_NEW_PLAYER_RESTRICTED",
# "queueId": 1160
# ...
# }
# ],
# "availableQueueIds": [
# 450,
# 1090,
# ...
# ]
# }
# availableQueueIds reference:
# https://static.developer.riotgames.com/docs/lol/queues.json
# https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/queues.json
import random
from string import ascii_letters
from string import digits
import ucaptcha
from league_client.rso.sign_up import sign_up
def capmonster(rqdata: str, sitekey: str) -> str:
return ucaptcha.solve_captcha(
"capmonster",
"...",
site_key=sitekey,
url="https://authenticate.riotgames.com/?client_id=lol&locale=en_US&method=riot_identity&platform=windows",
rqdata=rqdata,
)
username = "".join(random.choices(ascii_letters, k=16))
password = "".join(random.choices(ascii_letters + digits + "!@#", k=32))
email = username + "@gmail.com"
dob = "1990-01-01"
print(username)
print(password)
print(email)
print(
sign_up(
username,
password,
email,
dob,
capmonster,
)
)
For parsing specific data, use preferred method from the following cases:
_, region, _ = process_access_token(access_token)
# params = RIOT_CLIENT_AUTH_PARAMS
get_userinfo(access_token)["dat"]["r"]
# params = LEAGUE_CLIENT_AUTH_PARAMS
decode_token(str(userinfo))["dat"]["r"]
decode_token(id_token)["lol_region"]["cpid"]
decode_token(id_token)["lol_region"]["pid"]
get_is_email_verified(access_token)
get_is_phone_verified(access_token)
decode_token(id_token)["account_verified"]
decode_token(id_token)["phone_number_verified"]
# params = RIOT_CLIENT_AUTH_PARAMS
get_userinfo(access_token)["email_verified"]
get_userinfo(access_token)["phone_number_verified"]
# params = LEAGUE_CLIENT_AUTH_PARAMS
decode_token(str(userinfo))["email_verified"]
decode_token(str(userinfo))["phone_number_verified"]
(Returns a list of federated identity providers)
decode_token(login_queue_token)["federated_identity_providers"]
decode_token(ledge_token)["federated_identity_providers"]
# params = RIOT_CLIENT_AUTH_PARAMS
get_userinfo(access_token)["lol_account"]["summoner_level"]
# params = LEAGUE_CLIENT_AUTH_PARAMS
decode_token(str(userinfo))["lol_account"]["summoner_level"]
decode_token(summoner_token)["level"]
# e.g. tier='GOLD', rank='II'
rank_data = get_rank_data(...)
# queues: list of dict items
queues = rank_data["queues"]
# item: dict item, with queueType = RANKED_SOLO_5x5, RANKED_TFT, ...
# item = get item from queues where item["queueType"] == "RANKED_SOLO_5x5"
tier = item["tier]
rank = item["rank]
wins = item["wins"]
losses = item["losses"]
rank_data = get_rank_data(...)
tier, division, wins, losses = get_tier_division_wins_losses(rank_data)
loot_data = get_loot_data(...)
player_loot = loot_data["playerLoot"]
# item1 = get item from player_loot where item["lootName"] == "CURRENCY_champion"
# item2 = get item from player_loot where item["lootName"] == "CURRENCY_cosmetic"
# item3 = get item from player_loot where item["lootName"] == "CURRENCY_mythic"
blueEssence = item1.count
orangeEssence = item2.count
mythicEssence = item3.count
loot_data = get_loot_data(...)
get_blue_essence_count(loot_data)
get_orange_essence_count(loot_data)
get_mythic_essence_count(loot_data)
Owned skins
# inventoryTypes = ["CHAMPION_SKIN"]
champion_skin_inventory_data = get_inventory_data(
...,
inventory_types=[InventoryTypes.champion_skin],
)
owned_skins = champion_skin_inventory_data["items"]["CHAMPION_SKIN"]
Normal and Permanent Skins
loot_data = get_loot_data(...)
player_loot = loot_data["playerLoot"]
# item_normal = filter items from player_loot where item["lootName"] contains "CHAMPION_SKIN_RENTAL"
# item_perm = filter items from player_loot where item["lootName"] contains "CHAMPION_SKIN_" and not in item_normal
## parse skin id from lootname 'CHAMPION_SKIN_RENTAL_887011' -> 887011
# normal_skins = list of skin_ids from item_normal
# permanent_skins = list of skin_ids from item_perm
All Skins
owned_skins, normal_skins, permanent_skins = get_skins(
champion_skin_inventory_data, loot_data
)
honor_data = get_honor_data(...)
honor_level = get_honor_level(honor_data)
match_data = get_match_data(...)
# summoner_id = userinfo["lol_account"]["summoner_id"]
flash_key = get_flash_key(match_data, summoner_id)
from shortcuts.rso import get_account_data
account_data = get_account_data(username, password, captcha_solver, proxy)