HARFANG®3D is an all-in-one 3D visualization library usable in C++, Python, Lua and Go.
HARFANG®3D is an easy-to-adapt, cross-platform, multi-language, powerful and optimized solution to integrate with embedded systems, into existing environments and combining features to meet the industrial standards of real-time 3D imaging.
The HARFANG®3D architecture makes it easy to meet the requirements for hardware integration, display performance and security.
HARFANG®3D is written in C++ and is based on the open-source bgfx library supporting Vulkan, Metal, DirectX (from 9 to 12), OpenGL and OpenGL ES. It Builds on Windows, Linux, Intel and ARM.
Platforms supported
Scene API
Rendering pipeline
VR API
Physics API
Audio API
Languages supported
The following screenshots were captured on a 1080GTX in 1080P running at 60FPS.
(Sun Temple, courtesy of the Open Research Content Archive (ORCA))
You can download the HARFANG binaries from the official website: https://dev.harfang3d.com/releases
Clone the Harfang 3D
repository including its submodules.
git clone --recursive -j8 https://github.com/harfang3d/harfang3d.git
cd harfang3d
Create build directory. Note that the described directory layout is not mandatory.
mkdir build
cd build
Clone Fabgen.
git clone https://github.com/ejulien/FABGen.git
Download and install Autodesk FBX SDK.
Create a directory that will hold the build system generated by CMake.
mkdir cmake
cd cmake
Generate the build system using CMake. For example, on Windows it will be:
cmake ../.. -G "Visual Studio 16 2019" -A x64 \
-DCMAKE_INSTALL_PREFIX:PATH="D:/harfang/build/install" \
-DPYTHON_EXECUTABLE:FILEPATH="C:/Python36/python.exe" \
-DHG_FABGEN_PATH:PATH="D:/harfang/build/fabgen" \
-DHG_FBX_SDK:PATH="D:/fbx_sdk"
CMAKE_INSTALL_PREFIX
specifies the directory where the Harfang SDK will installed.PYTHON_EXECUTABLE
is the path the Python 3 interpreter.FABGEN_PATH
is the path to Fabgen binding generator.HG_FBX_SDK
is the path to Autodesk FBX SDK.
Here is the list of available CMake options.
HG_BUILD_CPP_SDK
: Build C++ SDK (default: OFF).HG_BUILD_TESTS
: Build C++ SDK unit tests (default: OFF).HG_BUILD_DOCS
: Build API and C++ SDK documentations (default: OFF).HG_ENABLE_BULLET3_SCENE_PHYSICS
: Enable Bullet physics API (default: ON).HG_ENABLE_RECAST_DETOUR_API
: Enable Recast/Detour navigation mesh and path finding API (default: ON).HG_ENABLE_OPENVR_API
: Enable OpenVR API (default: OFF).HG_ENABLE_SRANIPAL_API
: Enable VIVE Eye and Facial Tracking SDK (SRanipal) API (default: OFF).HG_BUILD_ASSETC
: Build AssetC asset compiler (default: ON).HG_BUILD_ASSIMP_CONVERTER
: Build Assimp based 3D model converter (default: ON).HG_BUILD_FBX_CONVERTER
: Build FBX converter (default: ON).HG_BUILD_GLTF_IMPORTER
: Build GLTF importer (default: ON).HG_BUILD_GLTF_EXPORTER
: Build GLTF exporter (default: ON).HG_BUILD_HG_LUA
: Build Harfang LUA module (default: OFF).HG_BUILD_HG_PYTHON
: Build Harfang Python module (wheel) (default: OFF).HG_BUILD_HG_GO
: Build Harfang GO module (default: OFF).
Build the SDK.
cmake --build . --config Release --target INSTALL
_Note: On Linux you will need to explicitly specify the build type with -DCMAKE_BUILD_TYPE=Release
_
Depending on the set of option passed to CMake the install directory will contain the following subdirectories:
cppsdk
: Harfang C++ SDK.hg_python
: Harfang Python module.hg_lua
: Harfang LUA module.hg_go
: Harfang Go module.assetc
: Asset compiler.assimp_converter
: Assimp 3D model converter.fbx_converter
: FBX converter.gltf_importer
: GLTF importer.gltf_exporter
: GLTF exporter.Install the CMakeTools extension.
Copy the harfang/.vscode/template_settings.json
file to harfang/.vscode/settings.json
and edit it to reflect your local installation.
Open the harfang
folder in Visual Studio Code. CMakeTools should succesfully configure the project.
The Harfang C++ SDK directory cppsdk
contains the following:
bin
: depending on the configuration used, this directory contains either a Release
or Debug
subdirectory with all the shared libraries.lib
: like the bin
directory, it contains a subdirectories named after the configuration used during build (Release
or Debug
) with all the generated static libraries.include
: contains all the C++ include files of Harfang public API.cmake
: contains the CMake configuration files. To add the Harfang C++ SDK to your CMake project, just add the following to the CMakeLists.txt
file:
find_package(harfang REQUIRED
COMPONENTS cppsdk
PATHS ${HG_CPPSDK_PATH}
NO_DEFAULT_PATH
)
with HG_CPPSDK_PATH
the path to the cppsdk
directory. For example, if we follow the directory layout given above, it will be D:/harfang/build/install/cppsdk
.
Targets should link against the following libraries.
hg::engine
hg::foundation
hg::platform
hg::libluadll
The install_cppsdk_dependencies
function installs the Harfang C++ SDK shared libraries dependencies.
install_cppsdk_dependencies(destination component)
destination
: is the library where the shared libraries will be installed.component
: installation component name.Harfang follows the Semantic Versioning Specification (SemVer) (http://semver.org).
Given a version number MAJOR.MINOR.PATCH, increment the:
Harfang is licensed under the GPLv3, LGPLv3 and a commercial license:
https://www.harfang3d.com/license
By contributing your code to HARFANG you grant the HARFANG3D organization a non-exclusive, irrevocable, worldwide, royalty-free, sublicenseable, transferable license under all of Your relevant intellectual property rights (including copyright, patent, and any other rights), to use, copy, prepare derivative works of, distribute and publicly perform and display the Contributions on any licensing terms, including without limitation: (a) open source licenses like the MIT license; and (b) binary, proprietary, or commercial licenses. Except for the licenses granted herein, You reserve all right, title, and interest in and to the Contribution.
You confirm that you are able to grant us these rights. You represent that You are legally entitled to grant the above license. If Your employer has rights to intellectual property that You create, You represent that You have received permission to make the Contributions on behalf of that employer, or that Your employer has waived such rights for the Contributions.
You represent that the Contributions are Your original works of authorship, and to Your knowledge, no other person claims, or has the right to claim, any right in any invention or patent related to the Contributions. You also represent that You are not legally obligated, whether by entering into an agreement or otherwise, in any way that conflicts with the terms of this license.
The HARFANG3D organization acknowledges that, except as explicitly described in this Agreement, any Contribution which you provide is on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
There are numerous ways to help Harfang grow its community:
(The NVIDIA USD Attic using the HARFANG 3D AAA renderer)
(Sun Temple, courtesy of the Open Research Content Archive (ORCA))
(Bistro, courtesy of the Open Research Content Archive (ORCA))
(Sponza Atrium GLTF, courtesy of Crytek/Themaister)
(Marine Melodies, by Resistance Norway)