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sawickiap
/
D3d12info
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
MIT License
93
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7
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Removed dependency on Visual C++ Redist
#21
Devaniti
closed
1 month ago
0
d3d12 video support?
#20
Andarwinux
opened
3 months ago
3
Improved handling of experimental features
#19
Devaniti
closed
3 months ago
0
AgilitySDK 1.613 support..
#18
oscarbg
closed
3 months ago
3
Updated subsystem vendor id list
#17
Devaniti
closed
4 months ago
1
NVAPI 545 and 550 support?
#16
oscarbg
closed
4 months ago
1
Skipping Vendor specific APIs on mismatching GPUs. Added option to override that.
#15
Devaniti
closed
5 months ago
3
Added stderr/stdout flush before program exit
#14
Devaniti
closed
5 months ago
1
Implemented submodule usage
#13
Devaniti
closed
5 months ago
1
Updated json output to make it more easily parsable
#12
Devaniti
closed
5 months ago
5
Update to NVAPI 535 for NVAPI_D3D12_RAYTRACING_CAPS_TYPE_DISPLACEMENT_MICROMAP..
#11
oscarbg
closed
11 months ago
2
Is the report of WAVE_MMA correct?
#10
xoofx
closed
11 months ago
1
add missing D3D12_FEATURE_DATA_D3D12_OPTIONS12::RelaxedFormatCastingSupported
#9
didito
closed
11 months ago
1
Implemented autodetect for Vulkan SDK
#8
Devaniti
closed
12 months ago
2
NvAPI_GPU_GetMemoryInfoEx wrong sizes
#7
StefanG3D
closed
1 year ago
1
Made SDKs paths non hardcoded
#6
Devaniti
closed
1 year ago
5
Using nuget package for Agility SDK instead of storing copy in repository
#5
Devaniti
closed
1 year ago
5
Consider to set USE_AGS, USE_NVAPI and USE_VULKAN to 0 as default
#4
didito
closed
11 months ago
2
Can't build or run - parts of DirectX 12 Agility SDK 1.706.3-preview missing
#3
didito
closed
11 months ago
1
fixes and improvements
#2
didito
closed
5 years ago
5
How does this compare to DXDIAG?
#1
VZout
closed
5 years ago
1