Unity2DMapGenerator
The Perlin noise-based extension is designed to generate 2D tile maps.
To get it up and running, follow these instructions:
To access the tool, perform the following steps:
- Navigate to the ‘Tools’ menu.
- Select ‘Map Generator’.
To utilize the tool, adhere to the following guidelines:
- Choose a Tile.
- Pick a TileMap (avoid selecting the Grid).
- Optionally, choose a prefab or object you wish to spawn upon generation.
- Specify the desired height and width.
- Experiment with the Perlin parameters to achieve varied results by using different seeds and levels of smoothness.
- Finally, enjoy exploring its capabilities and have fun with it!
See WIKI for example: https://github.com/sawyermarchand9/Unity2DMapGenerator/wiki