If you evolve for a few generations without selecting anything, the simulation will crash. This is only possible with IN_GAME_CONTROL when you advance to the next generation without flipping any switches ... I think. There seems to be a problem when the whole population has the same fitness. This is an issue with NEAT, but is also related to the weird way we are evolving. Maybe we need to change the InteractiveStagnation class, or maybe we just need a special case to handle this error.
If you evolve for a few generations without selecting anything, the simulation will crash. This is only possible with IN_GAME_CONTROL when you advance to the next generation without flipping any switches ... I think. There seems to be a problem when the whole population has the same fitness. This is an issue with NEAT, but is also related to the weird way we are evolving. Maybe we need to change the InteractiveStagnation class, or maybe we just need a special case to handle this error.