PICMI
Picmi was inspired by Tux Picross which was originally started in 2004 by Tobias Hellgren ( see http://www.thanius.com/picross/ ).
Picmi includes
Currently it is being developed by Jakob Gruber.
Picross is a number logic game in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
Minesweeper is a classic puzzle game. The object of the game is to clear an abstract minefield without detonating a mine.
basic picross gameplay
no hints mode: do not automatically prevent incorrect tile hits - the player must solve the puzzle correctly without hints. there is no penalty time in this mode.
randomly generated puzzles with arbitraty size and difficulty
display which streaks are solved by greying out numbers
drag locking: during a drag, movement is locked either to the row or column to prevent undesired movement
drag operation locking: during a right mouse button drag, either all affected tiles are cleared OR marked, not both
basic minesweeper gameplay
guaranteed solvable boards (logic only, no guessing)
statistics / highscore tracking
The ingame help provides information about game controls.
Picmi is licensed under the terms of the GNU General Public License version 2, or (at your option) any later version.
Github: http://github.com/schuay/picmi
Archlinux forum thread: http://bbs.archlinux.org/viewtopic.php?id=92600 Ubuntu forum thread: http://ubuntuforums.org/showthread.php?t=1433859
Email: jakob.gruber@gmail.com
Font: ttf-liberation ( https://fedorahosted.org/liberation-fonts/ ) Default picross background: Air by Nuno Pinheiro (included in the KDE wallpapers collection) Mine icon: Human O2 Iconset ( http://schollidesign.deviantart.com/art/Human-O2-Iconset-105344123 ) Minesweeper board generation with help from Simon Tatham's Mines generator: (http://www.chiark.greenend.org.uk/~sgtatham/puzzles/)
Enjoy!