issues
search
scimusmn
/
multiplayer-phone-game
Reusable game template in which visitors use their smartphone as a controller.
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Upgrade urlib3 to address security issue
#39
bryankennedy
opened
5 years ago
0
As a game-player I want to be able to skip saving a name, so that I can play even if I have parental controls enabled on my phone
#38
bryankennedy
opened
5 years ago
0
On /screen, detect when socket communication seems to have failed for more than 10 seconds.
#37
tnordberg
opened
5 years ago
0
Investigate Siege, Aws, and Browser Stack for device simulation
#36
tnordberg
opened
5 years ago
6
ua-parser is insecure
#35
bryankennedy
closed
5 years ago
3
Incorporate Best Buy logo
#34
tnordberg
opened
5 years ago
1
Finish setting up Mac Mini in Kiosk mode.
#33
tnordberg
opened
5 years ago
0
Update server logging to be consistent and self-explanatory
#32
tnordberg
opened
5 years ago
0
Look into "ghost controller"
#31
tnordberg
opened
5 years ago
0
Look into Websocket handshake error.
#30
tnordberg
closed
5 years ago
2
Update game visuals to incorporate Illumination branding
#29
tnordberg
opened
5 years ago
0
Electron wrapper can detect error in web app
#28
bryankennedy
opened
5 years ago
1
Front-end should recognize, log, and react to errors
#27
tnordberg
closed
5 years ago
2
As maintenance, I want a way to quickly and safely restart the game in case I see a problem and no media developer is available.
#26
tnordberg
opened
5 years ago
0
Bypass controller name prompt w url param.
#25
tnordberg
closed
5 years ago
0
Enable simulation mode through url
#24
tnordberg
closed
5 years ago
0
Ensure points accumulate from both smashing bricks and asteroids.
#23
tnordberg
closed
5 years ago
0
Is it possible to reconnect player to same socket connection and player data after temporary disconnect?
#22
tnordberg
opened
5 years ago
0
Re-lint after setting 100 char line limit in editor
#21
tnordberg
opened
6 years ago
0
Include AirBnB packages in project level package.json
#20
tnordberg
opened
6 years ago
0
Upgrade all code to pass ES6 with AirBnB styling
#19
tnordberg
opened
6 years ago
0
Source a dedicated computer for this reoccurring game.
#18
tnordberg
opened
6 years ago
0
Move projector and computer to area outside Disco hall
#17
tnordberg
opened
6 years ago
0
As a developer I want a way to restrict access to the exhibit web displays so that we don't introduce weird bugs that interrupt the gameplay
#16
tnordberg
opened
6 years ago
0
As a developer I want to separate out the phone-control system from the gameplay rendering system so that we could use more powerful gameplay systems like Unity, or a quiz game, etc.
#15
tnordberg
opened
6 years ago
1
As a non-technical program developer I want to be able to change game settings on the live game so that I can change the theme and gameplay without technical help
#14
tnordberg
opened
6 years ago
0
As a developer I want to know how to deploy changes to the game to the web hosting environment, so that anyone on the team can update the live game
#13
tnordberg
opened
6 years ago
0
As a media fabricator we need an hardware package for the computer, projector, internet, and power so that it's easy to install anywhere in the museum
#12
tnordberg
opened
6 years ago
2
As a developer I want to be able to record errors to a central log so that I can know about problems that arise even when I am not there
#11
tnordberg
opened
6 years ago
1
As a non-technical designer I want a way to skin the game with minimal help from a programmer so that we can make the game relevant to an event
#10
tnordberg
opened
6 years ago
0
As a non-technical program developer I want to be able to run the game without media staff assistance, so that I can quickly include it in a program
#9
tnordberg
opened
6 years ago
0
As a developer I want a way to know the maximum number of simultaneous users so we know how many people can play the game in an exhibit
#8
tnordberg
opened
6 years ago
0
As a developer I want a way to simulate many users on the phone control system so that I know it'll work in production
#7
tnordberg
opened
6 years ago
1
Update socket libraries to latest versions.
#6
tnordberg
opened
6 years ago
0
Refactor code into new repo that servers as a broader boilerplate for future games.
#5
tnordberg
opened
6 years ago
1
Programmatic process to test bugs that only seem to occur during extended use with many real players connecting & disconnecting.
#4
tnordberg
opened
6 years ago
0
Programmatic test process to determine maximum number of connected players
#3
tnordberg
opened
6 years ago
0
Refactor and document system so it as easy as possible to swap in themed assets.
#2
tnordberg
opened
6 years ago
2
Simplify and automate deploy process for future versions of game.
#1
tnordberg
opened
6 years ago
0