sclark39 / FairFeelingLoot

Visual Loot Table Designer for Fair-Feeling Loot Drops in UE4
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Unable to remove some connections in the graph when multiple child nodes are present #26

Closed Kessus closed 3 years ago

Kessus commented 3 years ago

Steps to replicate:

  1. Connect Start to Negentropy node
  2. Connect the Negentropy node to the first Loot node
  3. Connect the Negentropy node to the second Loot node (both need to be connected at once)
  4. Try to disconnect any of the Loot connections using Alt+LMB

Found on RandomChoice, Negentropy, Shufflebag, SwitchOnNameParam, TestFloatParam. Basically all of the nodes that have parameterized connections to their children (weights, param values etc.)

sclark39 commented 3 years ago

You can disconnect all connections by clicking the node, but the issue here is "Edge" type connections can't be disconnected this way one by one, but "Non-edge" ones can.

Kessus commented 3 years ago

With only one child connection you can disconnect the "Edge" only by alt-clicking on its upper part (the one without the arrow). With two or more you can't disconnect them this way at all.

sclark39 commented 3 years ago

This is actually an issue in the vanilla animation state editor too. Not going to be fixing this one either.