Try it out at https://llk.github.io/scratch-paint/
Or, to try it out as part of Scratch 3.0, visit https://scratch.mit.edu/create and click on the "Costumes" tab.
This package depends on Paper.js, so it depends indirectly on several native packages. Depending on your system
configuration, you may or may not need to install them. If you see errors about pixman
, cairo
, etc., check here:
https://github.com/scratchfoundation/paper.js/#installing-native-dependencies
It will be easiest if you develop on Mac or Linux. If you are using Windows, I recommend using Ubuntu on Windows, which will allow you to use Linux commands on Windows. You will need administrator permissions.
Scratch Paint requires you to have Git and Node.js installed. E.g.:
- sudo apt-get update
- sudo apt-get install git-core
- sudo apt-get install nodejs
For Ubuntu on Windows, the Windows install of nodejs may interfere with the Linux one, so installing nodejs requires more steps:
- curl -sL https://deb.nodesource.com/setup_8.x | sudo -E bash -
- sudo apt-get install -y nodejs
- PATH="/usr/bin:$PATH"
If you want to edit scratch-paint, or help contribute to our open-source project, fork the scratch-paint repo. Then:
git clone https://github.com/<YOUR_GITHUB_USERNAME>/scratch-paint.git
cd scratch-paint
npm install
You can try out your own copy of the paint editor by running the development server.
In the cloned scratch-paint
directory, run:
npm run build
npm start
Then go to http://localhost:8078/playground/. 8078 is BLOB upside-down. The True Name of this repo is scratch-blobs.
(Note that the npm run build
step above seems like it's only necessary for some user and environments, and not others; check for yourself if the server that npm start
starts is hot-reloading correctly.)
So you've tried out your edits in the playground and they look good. You should now test with the rest of Scratch, to make sure that everything hooks up right, and so that you can use your custom paint editor to make costumes and sprites!
Get the rest of Scratch:
git clone https://github.com/scratchfoundation/scratch-gui.git
Go to your scratch-paint
folder and run:
npm link
Now in another terminal, go back to the scratch-gui
folder and run
npm install
npm link scratch-paint
npm start
Then go to http://localhost:8601. 601 is supposed to look like GUI (it's okay, I don't really see it either.) The Costumes tab should be running your local copy of scratch-paint!
If you want to use scratch-paint in your own Node environment/application, add it with:
npm install --save scratch-paint
For an example of how to use scratch-paint as a library, check out the scratch-paint/src/playground
directory.
In your parent component:
import PaintEditor from 'scratch-paint';
...
<PaintEditor
image={optionalImage}
imageId={optionalId}
imageFormat='svg'
rotationCenterX={optionalCenterPointX}
rotationCenterY={optionalCenterPointY}
rtl={true|false}
onUpdateImage={handleUpdateImageFunction}
zoomLevelId={optionalZoomLevelId}
/>
image
: may either be nothing, an SVG string or a base64 data URI)
SVGs of up to size 480 x 360 will fit into the view window of the paint editor, while bitmaps of size up to 960 x 720 will fit into the paint editor. One unit of an SVG will appear twice as tall and wide as one unit of a bitmap. This quirky import behavior comes from needing to support legacy projects in Scratch.
imageId
: If this parameter changes, then the paint editor will be cleared, the undo stack reset, and the image re-imported.
imageFormat
: 'svg', 'png', or 'jpg'. Other formats are currently not supported.
rotationCenterX
: x coordinate relative to the top left corner of the sprite of the point that should be centered. If left undefined, image will be horizontally centered.
rotationCenterY
: y coordinate relative to the top left corner of the sprite of the point that should be centered. If left undefined, image will be vertcally centered.
rtl
: True if the paint editor should be laid out right to left (meant for right to left languages)
onUpdateImage
: A handler called with the new image (either an SVG string or an ImageData) each time the drawing is edited.
zoomLevelId
: All costumes with the same zoom level ID will share the same saved zoom level. When a new zoom level ID is encountered, the paint editor will zoom to fit the current costume comfortably. Leave undefined to perform no zoom to fit.
In the top-level combineReducers function:
import {ScratchPaintReducer} from 'scratch-paint';
...
combineReducers({
...
scratchPaint: ScratchPaintReducer
});
Note that scratch-paint expects its state to be in state.scratchPaint
, so the name must be exact.
Scratch-paint shares state with its parent component because it expects to share the parent's IntlProvider
, which inserts translations into the state. See the IntlProvider
setup in scratch-gui
here.
We use React and Redux. If you're just getting started with them, here are some good tutorials: https://egghead.io/courses/getting-started-with-redux
Under /src
, our React/Redux code is divided mainly between components
(presentational components), containers
(container components), and reducers
.
css
contains only shared css. Most of the css is stored alongside its component.
helper
contains pure javascript used by the containers. If you want to change how something works, it's probably here. For instance, the brush tool is in helper/blob-tools/
, and the code that's run when you click the group button is in helper/group.js
.
npm run test
Just unit tests:
npm run unit
An individual unit test: (run from scratch-paint
directory)
./node_modules/.bin/jest ./test/unit/undo-reducer.test.js
We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!
Scratch-paint couldn't exist without w00dn/papergrapher and Paper.js. If you are amazed and/or baffled by the insane boolean operation math that makes the brush and eraser tools possible, please check out and consider contributing to Paper. Thank you!