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scscgit
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TukeQuest
School project made in Java using libGDX for a game development course
Apache License 2.0
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Add a Tutorial screen (picture) that can be accessed from a Main Menu (or in game).
#46
scscgit
closed
7 years ago
1
Add particle images for more various game levels.
#45
scscgit
closed
7 years ago
1
Implement HUD to display a Player's score, including visualization when it gets incremented, and a feedback about distance from the FX Flame.
#44
scscgit
closed
7 years ago
3
Replace Player's animation with a properly sized tileset, or edit the existing one.
#43
scscgit
opened
7 years ago
0
Release v.0.2.0 on GitHub
#42
scscgit
closed
7 years ago
2
Scale the screen and test the game to be optimal for export to Android phones.
#41
scscgit
opened
7 years ago
4
TaskManager (timer) does not work properly when player switches to another window. It also seems to get stuck after a certain time, e.g. player dies and never respawns again.
#40
scscgit
closed
7 years ago
1
Implement Math+Physics level (graphics and sounds of teacher, game objects with some mini-game, conditions, tiles)
#39
scscgit
opened
7 years ago
2
Modularize the game levels to support custom strategies. Every game level will represent some real school class with a teacher and special conditions. Create an empty example level.
#38
scscgit
closed
7 years ago
1
Add a (-) Negative Feedback Loop
#37
scscgit
closed
7 years ago
2
Add a (+) Positive Feedback Loop
#36
scscgit
closed
7 years ago
2
Code cleanup, refactor classes, extract common interfaces. Animation class is very large, it has to be replaced by an interface with various implementations.
#35
scscgit
closed
7 years ago
2
Fix order of displaying collectable items.
#34
scscgit
closed
7 years ago
2
Add some new collectable items that provide special bonuses.
#33
scscgit
closed
7 years ago
3
Implement a better Player Sprint mechanism. When bouncing from a wall, he will get accelerated if he is currently sprinting. This includes visual representation. He can also slow down on ground faster.
#32
scscgit
closed
7 years ago
3
Cleanup the Player Controller and turn it into a state machine, so that player's animation will be updated respectively. State matrix is idle/walk/jump and left/right. In future there will be also fast flying animation.
#31
scscgit
opened
7 years ago
0
Deploy a first release version as a GitHub Release.
#30
scscgit
closed
7 years ago
1
Fine-tune physics to prevent player getting stuck in higher difficulty.
#29
scscgit
closed
7 years ago
1
Add player sound effects.
#28
scscgit
closed
7 years ago
3
Add a background music.
#27
scscgit
closed
7 years ago
3
Join the Platform Generator with Platform Manager to no longer use static variables. It has to be independent even through screen restart (see image).
#26
scscgit
opened
7 years ago
1
Implement game restart mechanism when player dies.
#25
scscgit
closed
7 years ago
0
Implement and design a flame that follows Player and kills him if he is too slow.
#24
scscgit
closed
7 years ago
0
Add a new Wall graphics for the first Math stage and possibly some for further themes too.
#23
scscgit
closed
7 years ago
1
Improve Platform Generator to create variable-sized platforms (within certain bounds).
#22
scscgit
closed
7 years ago
1
Fix player's render order, he is sometimes behind the platform.
#21
scscgit
closed
7 years ago
1
Add wall logic that would make sure there are walls at the sides.
#20
MarosPataky
closed
7 years ago
1
Improve (Player's) physical speed.
#19
scscgit
closed
7 years ago
0
Milestone platform with an NPC character, that you meet for example after every 50 platforms.
#18
scscgit
closed
7 years ago
2
Impove Player's graphics. The animation has to support standing, movement (e.g. right) and jumping (preferably both up and to side) via multiple frames.
#17
scscgit
closed
7 years ago
2
Fix player jumping condition: he can only jump as long as he stands on a solid ground (currently condition is speed y < 0.1f)
#16
scscgit
closed
7 years ago
0
Modify the physics interaction of Side walls to respect Icy Tower game logic. On a collision, it should keep the Player's vertical velocity if he reverses his direction.
#15
scscgit
closed
7 years ago
1
Create a working GUI for a Player Movement Controller for Android platform
#14
scscgit
opened
7 years ago
0
Camera should follow player
#13
MarosPataky
closed
7 years ago
1
Draw a texture for platform
#12
MarosPataky
opened
7 years ago
3
Add actual Animation support to the Animation class
#11
scscgit
closed
7 years ago
3
Check if Stage or some other Scene2d feature isn't useful to use to make project simpler
#10
scscgit
closed
7 years ago
3
Create Menu screen
#9
scscgit
closed
7 years ago
5
Implement watcher that would watch how many platforms the player jumped and calculate score according to that.
#8
scscgit
closed
7 years ago
3
Create background that will scroll indefinitely
#7
scscgit
closed
7 years ago
5
Implement platform collision logic (Player can pass through when moving from bottom to top)
#6
scscgit
closed
7 years ago
1
Implement platform generation logic
#5
MarosPataky
closed
7 years ago
2
Create platform Actors (just class + texture)
#4
MarosPataky
closed
7 years ago
4
Create Player controller (move with arrows etc...)
#3
MarosPataky
closed
7 years ago
5
Create Player actor
#2
MarosPataky
closed
7 years ago
1
Add Bottom and Side walls
#1
MarosPataky
closed
7 years ago
2