sd805 / l4d2vr

Left 4 Dead 2 VR mod
383 stars 38 forks source link

Game crash within 5 seconds into the game. #107

Open pizzaboyz32 opened 10 months ago

pizzaboyz32 commented 10 months ago

SPEC:

Issue: The game froze within 3-4 seconds then unfreeze, and next 3 seconds it freeze again but this time it crash the game. Uninstall the mod by delete d3d9.dll and the game works flawlessly. This problem is quite familar with SGTPinchaloaf's encounter (#88 )

Log:

info: Game: left4dead2.exe info: DXVK: 279b4b info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Compositor interface found info: Enabled instance extensions: info: VK_KHR_external_memory_capabilities info: VK_KHR_get_physical_device_properties2 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon RX 6600: info: Driver: 2.0.283 info: Vulkan: 1.3.262 info: Memory Heap[0]: info: Size: 7899 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[1]: info: Size: 8176 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device name: : AMD Radeon RX 6600 info: Driver version : 2.0.283 info: Enabled device extensions: info: VK_AMD_memory_overallocation_behavior info: VK_AMD_shader_fragment_mask info: VK_EXT_4444_formats info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_full_screen_exclusive info: VK_EXT_host_query_reset info: VK_EXT_memory_priority info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_stencil_export info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_dedicated_allocation info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_external_memory info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore info: VK_KHR_get_memory_requirements2 info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: Queue families: info: Graphics : 0 info: Transfer : 2 info: DXVK: Using 7 async compiler threads info: DXVK: Read 11 valid state cache entries info: DXVK: Using 7 compiler threads info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 2012 info: - Height: 2032 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: true info: ^ Format: D3D9Format::D24S8 info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1280x720 info: Image count: 2 info: Exclusive FS: 0 info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1280x720 info: Image count: 2 info: Exclusive FS: 0 info: Game: left4dead2.exe info: DXVK: 279b4b info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: Enabled instance extensions: info: VK_KHR_external_memory_capabilities info: VK_KHR_get_physical_device_properties2 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon RX 6600: info: Driver: 2.0.283 info: Vulkan: 1.3.262 info: Memory Heap[0]: info: Size: 7899 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[1]: info: Size: 8176 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device name: : AMD Radeon RX 6600 info: Driver version : 2.0.283 info: Enabled device extensions: info: VK_AMD_memory_overallocation_behavior info: VK_AMD_shader_fragment_mask info: VK_EXT_4444_formats info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_full_screen_exclusive info: VK_EXT_host_query_reset info: VK_EXT_memory_priority info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_stencil_export info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_dedicated_allocation info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_external_memory info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore info: VK_KHR_get_memory_requirements2 info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: Queue families: info: Graphics : 0 info: Transfer : 2 info: DXVK: Using 7 async compiler threads info: DXVK: Read 15 valid state cache entries info: DXVK: Using 7 compiler threads info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 2 info: - Height: 2 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1x1 info: Image count: 2 info: Exclusive FS: 0 warn: D3D9InterfaceEx::QueryInterface: Unknown interface query warn: 02177241-69fc-400c-8ff1-93a44df6861d

Soireeee commented 10 months ago

Youre MOST LIKELY using overwolf , or some sort of screen recording software , disable it , the game should work , i got the exact same error as u have while having overwolf in the background