Open pimpace opened 4 years ago
it works like this:
it works like this:
What does this mean? What you posted is not a working solution for transparent objects. That's what I attached in my post. (ShaderTest3.zip)
Even the plane (which is transparent) doesn't show in the output, nor the text in your example.
I'm searching the way when we can put any type of opaque or transparent object behind this shader and it shows. In one word, this shader cut out alpha pixels which is bad. How can I change it to not to do this?
Hi!
It cannot work with UGUI elements. How can I make this work with transparent elements? (I've made a scene with this behavior, check attached project. I'm using Unity 2019.4.1f1 - Windows 10)
Can you help me?
ShaderTest3.zip