Universal Render Pipeline Kawase Blur Renderer Extension
This is a experimental RenderFeature implementation aiming to show multiple things:
- PostProcessing "like" effect in URP using ScriptableRenderFeatures
- how to render multiple passes using CommandBuffers in RenderFeatures
- how to do a simple yet effective blur, based on the Kawase blur as described in this article.
Features:
- flexible downscaling
- variable number of blur passes
- store result in a temporary texture of blit to the current framebuffer
- simple milky-glass demo
This is how it looks.
![This is how it looks if the image appears.](https://github.com/sebastianhein/urp_kawase_blur/raw/master/blur.png)
Developed with Unity 2019.3