Attempted to rewrite the shader to make it compatible with SinglePass Stereo Rendering. As below, it works in multipass and it also works in the scene camera but not on the VR headset (strange result on the headset, half black half brown jaggedly...Here it is, any suggestions?
Attempted to rewrite the shader to make it compatible with SinglePass Stereo Rendering. As below, it works in multipass and it also works in the scene camera but not on the VR headset (strange result on the headset, half black half brown jaggedly...Here it is, any suggestions?
Shader "Custom/RenderFeature/KawaseBlur" { Properties { _MainTex ("Texture", 2D) = "white" {} // _offset ("Offset", float) = 0.5 }
}