This and some other renderer feature assets are causing the following error when the renderer feature is enabled:
You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.
UnityEngine.Rendering.Universal.ScriptableRenderer:get_cameraColorTarget ()
KawaseBlur:AddRenderPasses (UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) (at Assets/KawaseBlur/KawaseBlur.cs:126)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
When searching there are solutions on how to upgrade to the new version. But I don't have the knowledge and time for that.
This and some other renderer feature assets are causing the following error when the renderer feature is enabled:
When searching there are solutions on how to upgrade to the new version. But I don't have the knowledge and time for that.