WAAClock
is a small library to help you schedule things in time with Web Audio API.
var clock = new WAAClock(audioContext)
clock.start()
Schedule custom events
// prints 'wow!' at context.currentTime = 13
var event = clock.callbackAtTime(function() { console.log('wow!') }, 13)
// prints 'wow!' in 13 seconds
var event = clock.setTimeout(function() { console.log('wow!') }, 13)
Set events to repeat periodically
var event = clock.callbackAtTime(function() { console.log('wow!') }, 3).repeat(2)
Cancel an event
// Start an oscillator node at context.currentTime = 13
var event = clock.callbackAtTime(function() { oscNode.start(13) }, 13)
// ... but change your mind and cancel that
event.clear()
Change the tempo of a group of events
var event1 = clock.callbackAtTime(function() { console.log('wow!') }, 1).repeat(2)
, event2 = clock.callbackAtTime(function() { console.log('what?') }, 2).repeat(2)
// in 10 seconds, the tempo will be multiplied by 2
clock.setTimeout(function() {
clock.timeStretch(context.currentTime, [event1, event2], 0.5)
}, 10)
note : this library uses current Web Audio API specification. Some older browsers still use prefixed / deprecated function names. You can use Chris Wilson's AudioContext-MonkeyPatch if you want to support those older browsers as well.
You can download the latest stable release of WAAClock
from dist/.
WAAClock
implements the technique explained in Chris Wilson's article A Tale of Two Clocks, providing it as a reusable library and adding extra control and features.
By default, events are triggered by a combination of ScriptProcessorNode
and setTimeout
, but you can also implement a custom tickMethod
to better control event triggering precision and performance.
In short, WAAClock
merely executes your callback slightly before the given deadline, so you would have time to schedule things exactly using Web Audio API primitives. For example :
var osc = audioContext.createOscillator()
osc.connect(audioContext.destination)
var startEvent = clock.callbackAtTime(function(event) {
osc.start(event.deadline)
}, 100)
Each event created with WAAClock
has a tolerance zone [deadline - early, deadline + late]
in which it must be executed. The event is executed as soon as the clock enters this tolerance zone.
On the other hand, if the event hasn't been executed when the clock gets out of the tolerance zone, the event will be dropped (but in practice this shouldn't happen).
You can change the tolerance of an event by calling Event.tolerance, but be wise about it : a too tight upper bound late
, and the event could be dropped abusively,
a too loose lower bound early
, and the event will be executed too early.
WAAClock
handles all the scheduling work. It is the only object you need to create directly.
You can set the default tolerance of events with the options toleranceLate
and toleranceEarly
.
You can also pass a tickMethod
option of "manual" to disable the built-in ScriptProcessorNode
method of triggering scheduled events, and instead call clock.tick()
yourself on a regular interval.
Starts the clock. This will also erase all the events that were previously scheduled.
Stops the clock.
Schedules func
to run before deadline
in seconds, and returns an Event
object.
Schedules func
to run after delay
seconds, and returns an Event
object.
Stretch time and repeat time of events
by ratio
, keeping their relative distance, and taking tRef
as a reference .
In fact this is equivalent to changing the tempo.
Executes any events that are due since the last tick()
call. This method does not need to be called unless you are using
tickMethod: 'manual'
. If you are, this method must be called regularly during playback to trigger events. For example, to
use worker-timers for consistent scheduling when the page is in the background:
import WAAClock from "waaclock";
import * as wt from "worker-timers";
const clock = new WAAClock(audioContext, { tickMethod: 'manual' });
clock.start();
// Event precision is limited by how often clock.tick() is called.
const interval = wt.setInterval(() => clock.tick(), 10);
// ...later...
clock.stop()
wt.clearInterval(interval);
Every scheduling method returns an event object. All methods from Event
return the calling event, so that you can chain them.
The deadline of the event.
Reschedule the deadline of an event, deadline
is the absolute time as given by context.currentTime
.
Sets the event's tolerance, values
is on object that can have keys late
and early
. See WAAClock
for a detailed explanation. Example :
// The following executes `cb` before time 11. However, `cb` can be executed as early as
// time 10.9, and if something happends that prevent the event to be executed early enough,
// after time 12 the event will be dropped.
var clock.callbackAtTime(cb, 11)
.tolerance({ early: 0.1, late: 1 })
Sets the event to repeat every time
seconds. If you want to remove the repeat you can pass null
.
Note that even if an event is dropped because it expired, subsequent "repeats" of the event will still be executed.
Cancels the event execution. This will work only if the event hasn't been scheduled yet (see WAAClock for more infos).
This message is emitted when the clock fell out of the event tolerance zone.
You can listen to it by calling on
:
event.onexpired = function(event) { console.log('oooh :(!') }
Tests are written with mocha. Just install mocha globally and run mocha
from the root directory.
Integration with node-web-audio-api
is tested manually running node test/node-web-audio-api-test.js
.
Build with browserify to dist/WAAClock-latest.js
by running npm run build
.
Released under MIT license
{ tickMethod: 'manual' }
to allow opting out of ScriptProcessorNodeEvent.tolerance
APIEvent.time
to Event.deadline
tRef
argument to timeStretch
executed
event and EventEmitterexpired
event to callbackWAAClock.start
method public, and start
needs to be called explicitelyWAAClock.stop
methodschedule
method of Event
public.setInterval
to ScriptProcessorNode
toleranceEarly
and toleranceLate
tickTime
and lookAheadTime
optionscallbackAtTime