segabl / pd2-streamlined-heisting

Full gameplay overhaul mod, fixing bugs, behaviours and consistency issues
GNU General Public License v3.0
10 stars 2 forks source link
balance blt-mod enemies mod npc payday-2 payday2 paydaymods

Streamlined Heisting

Streamlined Heisting makes a lot of the gameplay mechanics more consistent. It is intended to build on what I think Overkill tried to accomplish rather than being a complete rebalance mod. As such, the mod doesn't add tons of new features or enemies and doesn't touch player balance or skills. The changes this mod makes are intended to make the game more consistent by replacing some of the very outdated code and fixing broken and disabled features.

For a player side balance, check out Streamlined Heisting Complements, a small tweaks mod specifically made with Streamlined Heisting in mind.
Also check out Alarmingly Streamlined Spawngroups for some cool extra features and further customization options.

As with all mods that extensively change mechanics or add new units, this mod locks your matchmaking and you will only be able to play with other people that are also using it. When enabling or disabling the mod from the BLT mods menu make sure to restart the game to avoid issues.

Compatibility

Mods that drastically change enemy AI, enemy weapons or spawngroups could cause conflicts or crashes, you will be asked to disable mods that are confirmed to be incompatible automatically. Mods that change enemy visuals are generally supported, most mods will be detected automatically and changes done by this mod will be disabled if they are incompatible, for some more complex mods you might have to turn off the faction improvements for the faction in question in the mod options manually.

Features

Improves enemy presets and weapon handling

Vanilla uses multiple presets that are assigned based on difficulty, but not every difficulty has its own preset. Presets are then further changed in different functions which leads to a lot of oversights and inconsistencies. The entire NPC shooting behaviour is needlessly complex and features like aim delay and focus delay don't work as intended. The preset system has been simplified and bugs in NPC weapon handling have been fixed.

Overhauls spawn groups and enemy behaviour

At one point the game had unique spawn groups with different behaviours and tactics which have been disabled or broken over time, like shotgunners or hostage rescue units. Missing tactics have been implemented and spawn groups have been restored and improved to have a bigger variety of enemies and make combat more interesting.

Improves the difficulty curve

The vanilla difficulty curve is all over the place with some difficulties feeling exactly the same and others introducing major jumps. Enemy spawns are highly exaggerated because issues in presets, behaviour and pathing prevent them from actually being a threat. Heist difficulty progression is unused and enemies will swarm you in full force as soon as a heist goes loud instead of the intended increasing force as time progresses. Difficulty dependent values have all been rebalanced to create a smoother curve and gradually increasing difficulties. Less but more responsive enemies will keep you on your toes instead of just staring you down waiting to be shot.

Standardizes enemy visuals

There are some inconsistencies with various enemy factions in the game that lead to issues like enemy recognition or missing enemy types. The changes to the enemy factions aim to fix all these problems.

Other changes

These are miscellaneous changes, fixes and optimizations that don't fit any of the above categories.

Credits