Let me take this chance to announce, that I won't continue this map, even if they figure out the api again.
The last few months were really awesome for me, I learned so much about coding. So much about people. So much about myself. But every project needs an end.
While it's been a lot of fun, it's also been pretty time consuming, which is one of the reasons. The other reason is, that I have enough of Pokemon GO. The truth is, it's very, very disappointing and not just for me. When we heard of it, a game that you can play outside together with other people and it's Pokemon too, we were all excited. We wanted it to be that amazing game we imagined it to be. Some of us were so enthusiastic and adamant about it, that they started to make maps, a feature, that Niantic never delivered and that is pretty essential for a game like this. The threads over at the pokemongo reddit are full of cool suggestions about making the game better.
But instead of working together with the community Niantic made a fight out of it. Their game is so bareboned, that it should be an alpha from my point of view, yet they already threw this out and are raking in tons of money. Money we pay for that amazing game we imagined in our head, that we all hoped for. Money that allows them to simply not care about it as much anymore, because it's already a huge success for them. We were sold a dream and got an unfinished game.
For me it's enough, I'll move on. If anyone wants to overtake the github project and the discord channel, feel free to contact me.
Thank you so much for your support, SeiKur0
See New User Guide (Windows) for a guide that is mainly windows focused.
We also have a Discord Channel.
uses hexagon algorithm for normal scanning
after maximally one hour of normal scanning, it saves a spawnpoint file and starts intelligent scan (iscan)
iscan = spawnpoints are scanned directly after spawn (no wasted scans and very efficient)
perfect recognition and support for all spawn point types for both the logging and the map
iscan uses much less workers
multithreading
long term stable
perfect for data logging, has an autobackup function
individual proxy possible for each id
very good hosted map site, mobile optimized
very low data usage (perfect for mobiles)
pushbullet and telegram notifications
many more small things that contribute to a smooth user experience
Arguments are not required, but if used, they overwrite the settings in the 'usersettings.json' file, the standard id without arguments is 0, see Command Line Arguments
If you have any learning files created with my tool, I'd like to have them, so I can collect them and create a larger database. So if possible I'd like you to send me these files per mail: seikur00@gmail.com I'll share them somewhere, maybe Google Drive, so everyone can access them. Thanks :)
To Tejado, who made the original pokemongo api demo, which I based my project on: https://github.com/tejado/pgoapi
To AeonLucid for creating and expanding the POGO Protos Library: https://github.com/AeonLucid/POGOProtos
To the heroes of the unknown6 team.
To HEKTakun, I'm using his awesome pokemon icons for the map.